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Searched refs:num_tex_used (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c448 key->num_tex_used = texstate->num_textures; in v3d_setup_shared_key()
450 assert(key->num_tex_used == key->num_samplers_used); in v3d_setup_shared_key()
505 key->num_tex_used = s->info.num_textures; in v3d_setup_shared_precompile_key()
/third_party/mesa3d/src/mesa/main/
Dattrib.c277 unsigned num_tex_used = ctx->Texture.NumCurrentTexUsed; in _mesa_PushAttrib() local
278 for (u = 0; u < num_tex_used; u++) { in _mesa_PushAttrib()
293 head->Texture.NumTexSaved = num_tex_used; in _mesa_PushAttrib()
/third_party/mesa3d/src/broadcom/compiler/
Dvir.c609 assert(c->key->num_tex_used <= ARRAY_SIZE(c->key->tex)); in v3d_lower_nir()
610 for (int i = 0; i < c->key->num_tex_used; i++) { in v3d_lower_nir()
Dv3d_compiler.h387 uint8_t num_tex_used; member
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c1036 key->num_tex_used = texture_map->num_desc; in pipeline_populate_v3d_key()
1037 assert(key->num_tex_used <= V3D_MAX_TEXTURE_SAMPLERS); in pipeline_populate_v3d_key()
/third_party/mesa3d/docs/relnotes/
D20.3.0.rst239 - v3d/compiler: num_tex_used on v3d_key