Home
last modified time | relevance | path

Searched refs:num_vertex_streams (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c366 shader->llvm_prim_lengths[j * shader->num_vertex_streams + stream][i]; in llvm_fetch_gs_outputs()
389 for (unsigned i = 0; i < shader->num_vertex_streams; i++) { in llvm_gs_run()
404 for (unsigned i = 0; i < shader->num_vertex_streams; i++) { in llvm_gs_run()
427 for (i = 0; i < shader->num_vertex_streams; i++) { in gs_flush()
434 for (i = 0; i < shader->num_vertex_streams; i++) { in gs_flush()
586 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run()
600 shader->num_invocations, shader->num_vertex_streams); in draw_geometry_shader_run()
614 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run()
629 for (i = 0; i < shader->num_vertex_streams; i++) { in draw_geometry_shader_run()
635 for (i = 0; i < shader->num_vertex_streams * shader->max_out_prims; ++i) { in draw_geometry_shader_run()
[all …]
Ddraw_pt_fetch_shade_pipeline.c251 int num_vertex_streams = 1; in fetch_pipeline_generic() local
310 num_vertex_streams = gshader->num_vertex_streams; in fetch_pipeline_generic()
350 draw_pt_so_emit( fpme->so_emit, num_vertex_streams, vert_info, prim_info ); in fetch_pipeline_generic()
Ddraw_gs.h88 unsigned num_vertex_streams; member
Ddraw_pt_so_emit.c272 int num_vertex_streams, in draw_pt_so_emit() argument
301 for (stream = 0; stream < num_vertex_streams; stream++) { in draw_pt_so_emit()
Ddraw_pt.h186 int num_vertex_streams,
Ddraw_pt_fetch_shade_pipeline_llvm.c746 … draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info ); in llvm_pipeline_generic()
780 if (gshader && gshader->num_vertex_streams > 1) in llvm_pipeline_generic()
781 for (unsigned i = 1; i < gshader->num_vertex_streams; i++) in llvm_pipeline_generic()
Ddraw_llvm.c1839 …VMIntULT, stream_idx, lp_build_const_int32(gallivm, variant->shader->base.num_vertex_streams), ""); in draw_gs_llvm_emit_vertex()
1883 …ilder, prims_emitted, lp_build_const_int32(gallivm, variant->shader->base.num_vertex_streams), ""); in draw_gs_llvm_end_primitive()
2904 params.gs_vertex_streams = variant->shader->base.num_vertex_streams; in draw_gs_llvm_generate()