Searched refs:num_vs_inputs (Results 1 – 5 of 5) sorted by relevance
315 unsigned num_temps, cur_temp, num_vs_inputs; in etna_shader_update_vs_inputs() local323 num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg); in etna_shader_update_vs_inputs()324 if (num_vs_inputs != ves->num_elements) { in etna_shader_update_vs_inputs()331 num_temps = num_vs_inputs - vs->infile.num_reg + cur_temp; in etna_shader_update_vs_inputs()333 cs->VS_INPUT_COUNT = VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs) | in etna_shader_update_vs_inputs()340 for (int idx = 0; idx < num_vs_inputs; ++idx) { in etna_shader_update_vs_inputs()348 cs->VS_INPUT_COUNT = VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs + 1) | in etna_shader_update_vs_inputs()352 etna_bitarray_set(vs_input, 8, num_vs_inputs, vs->vs_id_in_reg); in etna_shader_update_vs_inputs()
76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare() local93 fse->key.nr_inputs = num_vs_inputs; in fse_prepare()105 for (i = 0; i < num_vs_inputs; i++) { in fse_prepare()
463 ubyte num_vs_inputs; member
2120 (!IS_DRAW_VERTEX_STATE && sctx->num_vertex_elements < vs->num_vs_inputs) || in si_draw()2121 (IS_DRAW_VERTEX_STATE && vstate->velems.count < vs->num_vs_inputs) || in si_draw()
2853 sel->num_vs_inputs = in si_create_shader_selector()2858 sel->num_vbos_in_user_sgprs = MIN2(sel->num_vs_inputs, num_vbos_in_sgprs); in si_create_shader_selector()