Searched refs:offlen (Results 1 – 5 of 5) sorted by relevance
/third_party/f2fs-tools/lib/ |
D | nls_utf8.c | 399 int offlen; in utf8nlookup() local 412 offlen = (*trie & OFFLEN) >> OFFLEN_SHIFT; in utf8nlookup() 421 if (offlen) { in utf8nlookup() 424 offset = trie[offlen]; in utf8nlookup() 425 while (--offlen) { in utf8nlookup() 427 offset |= trie[offlen]; in utf8nlookup() 440 if (offlen) { in utf8nlookup() 443 trie += offlen + 1; in utf8nlookup()
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/third_party/e2fsprogs/lib/ext2fs/ |
D | nls_utf8.c | 401 int offlen; in utf8nlookup() local 414 offlen = (*trie & OFFLEN) >> OFFLEN_SHIFT; in utf8nlookup() 423 if (offlen) { in utf8nlookup() 426 offset = trie[offlen]; in utf8nlookup() 427 while (--offlen) { in utf8nlookup() 429 offset |= trie[offlen]; in utf8nlookup() 442 if (offlen) { in utf8nlookup() 445 trie += offlen + 1; in utf8nlookup()
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/third_party/e2fsprogs/util/ |
D | mkutf8data.c | 1189 int offlen; in emit() local 1235 offlen = 1; in emit() 1237 offlen = 2; in emit() 1239 offlen = 3; in emit() 1240 nodes[offlen]++; in emit() 1242 byte |= offlen << OFFLEN_SHIFT; in emit() 1245 while (offlen--) { in emit() 2684 int offlen; in utf8nlookup() local 2695 offlen = (*trie & OFFLEN) >> OFFLEN_SHIFT; in utf8nlookup() 2704 if (offlen) { in utf8nlookup() [all …]
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/third_party/tzdata/ |
D | zdump.c | 968 int offlen = format_utc_offset(b, s, tm, t); in istrftime() local 969 if (! (0 <= offlen && offlen < s)) in istrftime() 972 b += offlen, s -= offlen; in istrftime()
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/third_party/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_encode.c | 476 uint32_t type, uint32_t offlen, in virgl_emit_shader_header() argument 482 virgl_encoder_write_dword(ctx->cbuf, offlen); in virgl_emit_shader_header() 564 uint32_t length, offlen; in virgl_encode_shader_state() local 575 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state() 577 …offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_C… in virgl_encode_shader_state() 579 virgl_emit_shader_header(ctx, handle, len, type, offlen, num_tokens); in virgl_encode_shader_state()
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