Searched refs:outTypeName (Results 1 – 6 of 6) sorted by relevance
916 const char* outTypeName = getDataTypeName(m_spec.output); in setupShaderData() local921 op << outTypeName << " res = " << outTypeName << "(0.0);\n"; in setupShaderData()925 op << "\thighp " << outTypeName << " ref = " << outTypeName << "(0.0);\n"; in setupShaderData()988 const char* outTypeName = getDataTypeName(m_spec.output); in setupShaderData() local992 op << "\thighp " << outTypeName << " diff = res ^ ref;\n"; in setupShaderData()993 op << "\tdiff = (~diff + " << outTypeName << "(1)) & diff;\n"; in setupShaderData()994 op << "\thighp " << outTypeName << " lsb = " << outTypeName << "(32);\n"; in setupShaderData()995 op << "\thighp " << outTypeName << " outOfRangeMask = " << outTypeName << "(0);\n"; in setupShaderData()998 op << "\tif (diff != " << outTypeName << "(0))\n\t{\n"; in setupShaderData()999 op << "\t\tlsb = " << outTypeName << "(log2(" << floatType << "(diff)));\n"; in setupShaderData()[all …]
69 const char* outTypeName = glu::getDataTypeName(outType); in createFloatPrecisionEvalProgram() local80 << "layout(location = 0) out highp " << outTypeName << " o_out;\n"; in createFloatPrecisionEvalProgram()
121 const char* outTypeName = getDataTypeName(outType); in init() local133 << " " << precName << " " << outTypeName << " outputValues[" << numValues << "];\n" in init()134 …<< " " << (isSSBO ? "coherent " : "") << precName << " " << outTypeName << " groupValues[" << prod… in init()156 const string castBeg = outType != m_type ? (string(outTypeName) + "(") : string(""); in init()
1146 String outTypeName = this->typeName(outType); in writeConstructorArrayCast() local1148 String name = "array_of_" + outTypeName + "_from_" + inTypeName; in writeConstructorArrayCast()1161 outTypeName.c_str(), name.c_str(), inTypeName.c_str(), in writeConstructorArrayCast()1162 outTypeName.c_str(), in writeConstructorArrayCast()1163 outTypeName.c_str()); in writeConstructorArrayCast()
509 const char* outTypeName = getDataTypeName(spec.output); in ShaderOperatorCase() local514 op << outTypeName << " res = " << outTypeName << "(0.0);\n\n"; in ShaderOperatorCase()
761 const char* outTypeName = getDataTypeName(m_spec.output); in setupShaderData() local766 op << outTypeName << " res = " << outTypeName << "(0.0);\n\n"; in setupShaderData()