Searched refs:pCreateRenderTargetView (Results 1 – 2 of 2) sorted by relevance
61 __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView) // IN in CalcPrivateRenderTargetViewSize() argument80 __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView, // IN in CreateRenderTargetView() argument87 struct pipe_resource *resource = CastPipeResource(pCreateRenderTargetView->hDrvResource); in CreateRenderTargetView()93 desc.format = FormatTranslate(pCreateRenderTargetView->Format, FALSE); in CreateRenderTargetView()95 switch (pCreateRenderTargetView->ResourceDimension) { in CreateRenderTargetView()97 desc.u.buf.first_element = pCreateRenderTargetView->Buffer.FirstElement; in CreateRenderTargetView()98 desc.u.buf.last_element = pCreateRenderTargetView->Buffer.NumElements - 1 + in CreateRenderTargetView()102 ASSERT(pCreateRenderTargetView->Tex1D.ArraySize != (UINT)-1); in CreateRenderTargetView()103 desc.u.tex.level = pCreateRenderTargetView->Tex1D.MipSlice; in CreateRenderTargetView()104 desc.u.tex.first_layer = pCreateRenderTargetView->Tex1D.FirstArraySlice; in CreateRenderTargetView()[all …]
40 __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView);44 __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView,