Searched refs:pRenderTargetView (Results 1 – 2 of 2) sorted by relevance
168 ComPtr<ID3D11RenderTargetView> pRenderTargetView; in main() local169 …hr = pDevice->CreateRenderTargetView(pBackBuffer.Get(), &RenderTargetViewDesc, &pRenderTargetView); in main()174 pDeviceContext->OMSetRenderTargets(1, pRenderTargetView.GetAddressOf(), nullptr); in main()178 pDeviceContext->ClearRenderTargetView(pRenderTargetView.Get(), clearColor); in main()
217 RenderTargetView *pRenderTargetView = CastRenderTargetView(hRenderTargetView); in CastPipeRenderTargetView() local218 return pRenderTargetView ? pRenderTargetView->surface : NULL; in CastPipeRenderTargetView()