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Searched refs:pRenderTargetView (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/
Dtri.cpp168 ComPtr<ID3D11RenderTargetView> pRenderTargetView; in main() local
169 …hr = pDevice->CreateRenderTargetView(pBackBuffer.Get(), &RenderTargetViewDesc, &pRenderTargetView); in main()
174 pDeviceContext->OMSetRenderTargets(1, pRenderTargetView.GetAddressOf(), nullptr); in main()
178 pDeviceContext->ClearRenderTargetView(pRenderTargetView.Get(), clearColor); in main()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DState.h217 RenderTargetView *pRenderTargetView = CastRenderTargetView(hRenderTargetView); in CastPipeRenderTargetView() local
218 return pRenderTargetView ? pRenderTargetView->surface : NULL; in CastPipeRenderTargetView()