Searched refs:phSamplers (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.h | 84 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 101 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 132 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
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D | Shader.cpp | 198 const D3D10DDI_HSAMPLER *phSamplers) // IN in SetSamplers() argument 206 samplers[Offset + i] = CastPipeSamplerState(phSamplers[i]); in SetSamplers() 654 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in VsSetSamplers() 658 SetSamplers(PIPE_SHADER_VERTEX, hDevice, Offset, NumSamplers, phSamplers); in VsSetSamplers() 790 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in GsSetSamplers() 794 SetSamplers(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumSamplers, phSamplers); in GsSetSamplers() 1102 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in PsSetSamplers() 1106 SetSamplers(PIPE_SHADER_FRAGMENT, hDevice, Offset, NumSamplers, phSamplers); in PsSetSamplers()
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