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/third_party/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c445 int phys_off = (v3d_ra->next_phys + i) % PHYS_COUNT; in v3d_ra_select_rf() local
446 int phys = PHYS_INDEX + phys_off; in v3d_ra_select_rf()
449 v3d_ra->next_phys = phys_off + 1; in v3d_ra_select_rf()