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Searched refs:pipe_shader_state_from_tgsi (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_tgsi_transform.c159 pipe_shader_state_from_tgsi(&state, new_tokens); in write_vpos()
208 pipe_shader_state_from_tgsi(&state, new_tokens); in transform_dynamic_indexing()
302 pipe_shader_state_from_tgsi(&templ, new_tokens); in emulate_point_sprite()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.c154 pipe_shader_state_from_tgsi(&state, tokens); in util_make_layered_clear_helper_vertex_shader()
198 pipe_shader_state_from_tgsi(&state, tokens); in util_make_layered_clear_geometry_shader()
472 pipe_shader_state_from_tgsi(&state, tokens); in util_make_fragment_passthrough_shader()
567 pipe_shader_state_from_tgsi(&state, tokens); in util_make_fs_blit_msaa_gen()
684 pipe_shader_state_from_tgsi(&state, tokens); in util_make_fs_blit_msaa_depthstencil()
1202 pipe_shader_state_from_tgsi(&state, tokens); in util_make_fs_stencil_blit()
Du_tests.c457 pipe_shader_state_from_tgsi(&state, tokens); in util_test_constant_buffer()
753 pipe_shader_state_from_tgsi(&state, tokens); in test_texture_barrier()
/third_party/mesa3d/src/gallium/include/pipe/
Dp_state.h305 pipe_shader_state_from_tgsi(struct pipe_shader_state *state, in pipe_shader_state_from_tgsi() function
/third_party/mesa3d/src/gallium/auxiliary/postprocess/
Dpp_run.c266 pipe_shader_state_from_tgsi(&state, tokens); in pp_tgsi_to_state()
/third_party/mesa3d/src/gallium/auxiliary/hud/
Dhud_context.c1701 pipe_shader_state_from_tgsi(&state, tokens); in hud_set_draw_context()
1737 pipe_shader_state_from_tgsi(&state, tokens); in hud_set_draw_context()
1773 pipe_shader_state_from_tgsi(&state, tokens); in hud_set_draw_context()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_ureg.c2157 pipe_shader_state_from_tgsi(&state, ureg_finalize(ureg)); in ureg_create_shader()
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c3916 pipe_shader_state_from_tgsi(&state, tgsi_tokens); in nine_ureg_create_shader()
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst2606 - svga: Use pipe_shader_state_from_tgsi to set shader state
D20.1.0.rst3327 - svga: Use pipe_shader_state_from_tgsi to set shader state