Searched refs:pipe_shader_state_from_tgsi (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_tgsi_transform.c | 159 pipe_shader_state_from_tgsi(&state, new_tokens); in write_vpos() 208 pipe_shader_state_from_tgsi(&state, new_tokens); in transform_dynamic_indexing() 302 pipe_shader_state_from_tgsi(&templ, new_tokens); in emulate_point_sprite()
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/third_party/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.c | 154 pipe_shader_state_from_tgsi(&state, tokens); in util_make_layered_clear_helper_vertex_shader() 198 pipe_shader_state_from_tgsi(&state, tokens); in util_make_layered_clear_geometry_shader() 472 pipe_shader_state_from_tgsi(&state, tokens); in util_make_fragment_passthrough_shader() 567 pipe_shader_state_from_tgsi(&state, tokens); in util_make_fs_blit_msaa_gen() 684 pipe_shader_state_from_tgsi(&state, tokens); in util_make_fs_blit_msaa_depthstencil() 1202 pipe_shader_state_from_tgsi(&state, tokens); in util_make_fs_stencil_blit()
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D | u_tests.c | 457 pipe_shader_state_from_tgsi(&state, tokens); in util_test_constant_buffer() 753 pipe_shader_state_from_tgsi(&state, tokens); in test_texture_barrier()
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/third_party/mesa3d/src/gallium/include/pipe/ |
D | p_state.h | 305 pipe_shader_state_from_tgsi(struct pipe_shader_state *state, in pipe_shader_state_from_tgsi() function
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/third_party/mesa3d/src/gallium/auxiliary/postprocess/ |
D | pp_run.c | 266 pipe_shader_state_from_tgsi(&state, tokens); in pp_tgsi_to_state()
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/third_party/mesa3d/src/gallium/auxiliary/hud/ |
D | hud_context.c | 1701 pipe_shader_state_from_tgsi(&state, tokens); in hud_set_draw_context() 1737 pipe_shader_state_from_tgsi(&state, tokens); in hud_set_draw_context() 1773 pipe_shader_state_from_tgsi(&state, tokens); in hud_set_draw_context()
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/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_ureg.c | 2157 pipe_shader_state_from_tgsi(&state, ureg_finalize(ureg)); in ureg_create_shader()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_shader.c | 3916 pipe_shader_state_from_tgsi(&state, tgsi_tokens); in nine_ureg_create_shader()
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/third_party/mesa3d/docs/relnotes/ |
D | 20.0.0.rst | 2606 - svga: Use pipe_shader_state_from_tgsi to set shader state
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D | 20.1.0.rst | 3327 - svga: Use pipe_shader_state_from_tgsi to set shader state
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