Searched refs:pipeline_nir (Results 1 – 3 of 3) sorted by relevance
653 pipeline->pipeline_nir[stage] = nir; in lvp_shader_compile_to_ir()659 state->ir.nir = pipeline->pipeline_nir[stage]; in fill_shader_prog()728 …cal_device->pscreen->finalize_nir(device->physical_device->pscreen, pipeline->pipeline_nir[stage]); in lvp_pipeline_compile()731 shstate.prog = (void *)pipeline->pipeline_nir[MESA_SHADER_COMPUTE]; in lvp_pipeline_compile()733 shstate.req_local_mem = pipeline->pipeline_nir[MESA_SHADER_COMPUTE]->info.shared_size; in lvp_pipeline_compile()742 nir_xfb_info *xfb_info = nir_gather_xfb_info(pipeline->pipeline_nir[stage], NULL); in lvp_pipeline_compile()747 nir_foreach_shader_out_variable(var, pipeline->pipeline_nir[stage]) { in lvp_pipeline_compile()867 if (!pipeline->pipeline_nir[stage]) in lvp_graphics_pipeline_init()871 if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]) { in lvp_graphics_pipeline_init()872 if (pipeline->pipeline_nir[MESA_SHADER_FRAGMENT]->info.fs.uses_sample_qualifier || in lvp_graphics_pipeline_init()[all …]
482 nir_shader *pipeline_nir[MESA_SHADER_STAGES]; member
366 …state->dispatch_info.block[0] = pipeline->pipeline_nir[MESA_SHADER_COMPUTE]->info.workgroup_size[0… in handle_compute_pipeline()367 …state->dispatch_info.block[1] = pipeline->pipeline_nir[MESA_SHADER_COMPUTE]->info.workgroup_size[1… in handle_compute_pipeline()368 …state->dispatch_info.block[2] = pipeline->pipeline_nir[MESA_SHADER_COMPUTE]->info.workgroup_size[2… in handle_compute_pipeline()