Searched refs:po_ids (Results 1 – 3 of 3) sorted by relevance
384 glw::GLuint po_ids[n_shaders] = { 0 }; in iterate() local427 po_ids[i] = prepare_program(m_context, shaders[i][1], shaders[i][0]); in iterate()454 glw::GLint in_position_loc = gl.getAttribLocation(po_ids[i], "in_position"); in iterate()455 glw::GLint in_color_loc = gl.getAttribLocation(po_ids[i], "in_color"); in iterate()484 gl.useProgram(po_ids[i]); in iterate()575 if (0 != po_ids[i]) in iterate()577 gl.deleteProgram(po_ids[i]); in iterate()578 po_ids[i] = 0; in iterate()613 if (0 != po_ids[i]) in iterate()615 gl.deleteProgram(po_ids[i]); in iterate()[all …]
9069 …const glw::GLuint po_ids[] = { m_gradient_image_write_po_id, m_gradient_verification_po_id, m_grad… in initPrograms() local9071 const unsigned int n_po_ids = sizeof(po_ids) / sizeof(po_ids[0]); in initPrograms()9075 glw::GLuint po_id = po_ids[n_po_id]; in initPrograms()
7060 const glw::GLuint po_ids[] = { in initTest() local7063 const unsigned int n_po_ids = sizeof(po_ids) / sizeof(po_ids[0]); in initTest()7068 glw::GLuint po_id = po_ids[n_po_id]; in initTest()