Searched refs:position_attribute_location (Results 1 – 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SamplerArrayIndexing.cpp | 259 glw::GLint position_attribute_location = gl.getAttribLocation(m_po_id, "position"); in iterate() local 261 …gl.vertexAttribPointer(position_attribute_location, 4 /* size */, GL_FLOAT, GL_FALSE, 0 /* stride … in iterate() 263 gl.enableVertexAttribArray(position_attribute_location); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 7088 GLint position_attribute_location = 0; in Copy2DR8UITexture() local 7103 position_attribute_location = glGetAttribLocation(m_program_id, position_attribute_name); in Copy2DR8UITexture() 7105 if (invalid_attribute_location == position_attribute_location) in Copy2DR8UITexture() 7111 …glVertexAttribPointer(position_attribute_location, 4 /*size */, GL_FLOAT, GL_FALSE /* normalized *… in Copy2DR8UITexture() 7115 glEnableVertexAttribArray(position_attribute_location); in Copy2DR8UITexture() 7591 GLint position_attribute_location = 0; in CopyRGBA8TextureLayer() local 7606 position_attribute_location = glGetAttribLocation(m_program_id, position_attribute_name); in CopyRGBA8TextureLayer() 7608 if (invalid_attribute_location == position_attribute_location) in CopyRGBA8TextureLayer() 7614 …glVertexAttribPointer(position_attribute_location, 4 /*size */, GL_FLOAT, GL_FALSE /* normalized *… in CopyRGBA8TextureLayer() 7618 glEnableVertexAttribArray(position_attribute_location); in CopyRGBA8TextureLayer() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderRendering.cpp | 668 const glw::GLint position_attribute_location = gl.getAttribLocation(m_po_id, "position"); in executeTest() local 732 gl.vertexAttribPointer(position_attribute_location, 4, GL_FLOAT, GL_FALSE, 0 /* stride */, NULL); in executeTest() 733 gl.enableVertexAttribArray(position_attribute_location); in executeTest()
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