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Searched refs:precision_loss (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Reactor/
DOptimalIntrinsics.cpp188 Int4 precision_loss = S & Q & O & ~inf_y; in Atan2() local
190 …return As<Float4>((precision_loss & As<Int4>(-atan2_theta)) | (~precision_loss & As<Int4>(theta)))… in Atan2()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DShaderCore.cpp421 …Int4 precision_loss = S & Q & O & ~inf_y; … in arctan() local
422 …return As<Float4>((precision_loss & As<Int4>(-atan2_theta)) | (~precision_loss & As<Int4>(theta)))… in arctan()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp437 …Int4 precision_loss = S & Q & O & ~inf_y; // This combination results in (-pi + half_pi + half_pi … in arctan() local
438 …return As<Float4>((precision_loss & As<Int4>(-atan2_theta)) | (~precision_loss & As<Int4>(theta)))… in arctan()