Searched refs:prev_shader (Results 1 – 2 of 2) sorted by relevance
861 struct gl_program *prev_shader = linked_shader[i - 1]->Program; in st_link_nir() local867 if (!(prev_shader->sh.LinkedTransformFeedback && in st_link_nir()868 prev_shader->sh.LinkedTransformFeedback->NumVarying > 0)) in st_link_nir()869 nir_compact_varyings(prev_shader->nir, in st_link_nir()873 st_nir_vectorize_io(prev_shader->nir, nir); in st_link_nir()
3195 struct radv_shader_variant *shader, *prev_shader; in radv_flush_constants() local3252 prev_shader = NULL; in radv_flush_constants()3258 if (shader && shader != prev_shader) { in radv_flush_constants()3261 prev_shader = shader; in radv_flush_constants()