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Searched refs:primitiveBatch (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.cpp183 primitiveBatch[i] = 0; in Renderer()
952 Primitive *primitive = primitiveBatch[unit]; in executeTask()
1568 Primitive *primitive = primitiveBatch[unit]; in setupSolidTriangles()
1613 Primitive *primitive = primitiveBatch[unit]; in setupWireframeTriangle()
1670 Primitive *primitive = primitiveBatch[unit]; in setupVertexTriangle()
1714 Primitive *primitive = primitiveBatch[unit]; in setupLines()
1739 Primitive *primitive = primitiveBatch[unit]; in setupPoints()
2140 primitiveBatch[i] = (Primitive*)allocate(batchSize * sizeof(Primitive)); in initializeThreads()
2197 deallocate(primitiveBatch[i]); in terminateThreads()
2198 primitiveBatch[i] = 0; in terminateThreads()
DRenderer.hpp403 Primitive *primitiveBatch[16]; member in sw::Renderer