Searched refs:primitiveProgress (Results 1 – 2 of 2) sorted by relevance
194 primitiveProgress[unit].init(); in Renderer()785 if(primitiveProgress[unit].references > 0) // Contains processed primitives in findAvailableTasks()787 if(pixelProgress[cluster].drawCall == primitiveProgress[unit].drawCall) in findAvailableTasks()789 …if(pixelProgress[cluster].processedPrimitives == primitiveProgress[unit].firstPrimitive) // Prev… in findAvailableTasks()835 …if(!primitiveProgress[unit].references) // Task not already being executed and not still in use … in findAvailableTasks()841 primitiveProgress[unit].drawCall = currentDraw; in findAvailableTasks()842 primitiveProgress[unit].firstPrimitive = primitive; in findAvailableTasks()843 primitiveProgress[unit].primitiveCount = count - primitive >= batch ? batch : count - primitive; in findAvailableTasks()851 primitiveProgress[unit].references = -1; in findAvailableTasks()916 int input = primitiveProgress[unit].firstPrimitive; in executeTask()[all …]
417 PrimitiveProgress primitiveProgress[16]; member in sw::Renderer