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Searched refs:primitive_count (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_prim_assembler.c98 …= realloc(output_prims->primitive_lengths, sizeof(unsigned) * (output_prims->primitive_count + 1)); in add_prim()
99 output_prims->primitive_lengths[output_prims->primitive_count] = length; in add_prim()
100 output_prims->primitive_count++; in add_prim()
290 output_prims->primitive_count = 1; in draw_prim_assembler_run()
299 for (start = i = 0; i < input_prims->primitive_count; in draw_prim_assembler_run()
Ddraw_tess.c186 output_prims->primitive_count = 0; in draw_tess_ctrl_shader_run()
211 output_prims->primitive_count = num_patches; in draw_tess_ctrl_shader_run()
348 output_prims->primitive_count = 0; in draw_tess_eval_shader_run()
361 for (unsigned i = 0; i < input_prim->primitive_count; i++) { in draw_tess_eval_shader_run()
363 uint32_t prim_start = output_prims->primitive_count; in draw_tess_eval_shader_run()
400 output_prims->primitive_count += data.num_indices / prim_len; in draw_tess_eval_shader_run()
402 output_prims->primitive_count * sizeof(uint32_t)); in draw_tess_eval_shader_run()
403 for (unsigned i = prim_start; i < output_prims->primitive_count; i++) { in draw_tess_eval_shader_run()
Ddraw_vbuf.h134 unsigned primitive_count,
Ddraw_pt_fetch_shade_pipeline.c414 prim_info.primitive_count = 1; in fetch_pipeline_run()
442 prim_info.primitive_count = 1; in fetch_pipeline_linear_run()
473 prim_info.primitive_count = 1; in fetch_pipeline_linear_run_elts()
Ddraw_pt_emit.c199 i < prim_info->primitive_count; in draw_pt_emit()
276 i < prim_info->primitive_count; in draw_pt_emit_linear()
Ddraw_pt_so_emit.c284 for (i = 0; i < input_prims->primitive_count; i++) { in draw_pt_so_emit()
310 for (start = i = 0; i < input_prims[stream].primitive_count; in draw_pt_so_emit()
Ddraw_pipe.c241 i < prim_info->primitive_count; in draw_pipeline_run()
324 i < prim_info->primitive_count; in draw_pipeline_run_linear()
Ddraw_pt_fetch_shade_pipeline_llvm.c666 tcs_prim_info.primitive_count = num_prims; in llvm_pipeline_generic()
824 prim_info.primitive_count = 1; in llvm_middle_end_run()
852 prim_info.primitive_count = 1; in llvm_middle_end_linear_run()
882 prim_info.primitive_count = 1; in llvm_middle_end_linear_run_elts()
Ddraw_private.h468 unsigned primitive_count; member
Ddraw_gs.c683 output_prims[i].primitive_count = shader->stream[i].emitted_primitives; in draw_geometry_shader_run()
699 …debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_vert… in draw_geometry_shader_run()
Ddraw_context.c1294 for (i = 0; i < prim_info->primitive_count; i++) { in draw_stats_clipper_primitives()