Home
last modified time | relevance | path

Searched refs:processor_in_use (Results 1 – 4 of 4) sorted by relevance

/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11window.h104 gboolean processor_in_use; member
Dgstd3d11videosink.cpp130 gboolean processor_in_use; member
650 self->processor_in_use = FALSE; in gst_d3d11_video_sink_update_window()
1217 self->processor_in_use = TRUE; in gst_d3d11_video_sink_show_frame()
1218 } else if (self->processor_in_use && in gst_d3d11_video_sink_show_frame()
Dgstd3d11window.cpp470 window->processor_in_use = FALSE; in gst_d3d11_window_prepare_default()
849 self->processor_in_use = TRUE; in gst_d3d11_window_do_processor()
959 if (can_process && self->processor_in_use) { in gst_d3d111_window_present()
Dgstd3d11convert.cpp72 gboolean processor_in_use; member
311 self->processor_in_use = FALSE; in gst_d3d11_base_convert_clear_shader_resource()
1957 if (!self->processor_in_use && in gst_d3d11_base_convert_prefer_video_processor()
2070 self->processor_in_use = TRUE; in gst_d3d11_base_convert_transform()