Searched refs:processor_in_use (Results 1 – 4 of 4) sorted by relevance
104 gboolean processor_in_use; member
130 gboolean processor_in_use; member650 self->processor_in_use = FALSE; in gst_d3d11_video_sink_update_window()1217 self->processor_in_use = TRUE; in gst_d3d11_video_sink_show_frame()1218 } else if (self->processor_in_use && in gst_d3d11_video_sink_show_frame()
470 window->processor_in_use = FALSE; in gst_d3d11_window_prepare_default()849 self->processor_in_use = TRUE; in gst_d3d11_window_do_processor()959 if (can_process && self->processor_in_use) { in gst_d3d111_window_present()
72 gboolean processor_in_use; member311 self->processor_in_use = FALSE; in gst_d3d11_base_convert_clear_shader_resource()1957 if (!self->processor_in_use && in gst_d3d11_base_convert_prefer_video_processor()2070 self->processor_in_use = TRUE; in gst_d3d11_base_convert_transform()