Searched refs:processor_type (Results 1 – 7 of 7) sorted by relevance
68 unsigned processor_type; member
48 PRINT_UINT_MEMBER(processor_type); in print_shader_info()
203 shader->shader.processor_type); in r600_pipe_shader_create()245 if (shader->shader.processor_type == PIPE_SHADER_VERTEX) { in r600_pipe_shader_create()250 use_sb &= (shader->shader.processor_type != PIPE_SHADER_TESS_CTRL); in r600_pipe_shader_create()251 use_sb &= (shader->shader.processor_type != PIPE_SHADER_TESS_EVAL); in r600_pipe_shader_create()252 use_sb &= (shader->shader.processor_type != PIPE_SHADER_COMPUTE); in r600_pipe_shader_create()326 switch (shader->shader.processor_type) { in r600_pipe_shader_create()3467 shader->processor_type = ctx.type; in r600_shader_from_tgsi()3468 ctx.bc->type = shader->processor_type; in r600_shader_from_tgsi()
86 pipe_shader_type processor_type() const;
269 pipe_shader_type ShaderFromNir::processor_type() const in processor_type() function in r600::ShaderFromNir1007 << pipeshader->shader.processor_type << "\n"; in r600_shader_from_nir()1009 pipeshader->shader.bc.type = pipeshader->shader.processor_type; in r600_shader_from_nir()
81 m_sh_info.processor_type = ptype; in ShaderFromNirProcessor()
119 if (impl->m_shader->processor_type == PIPE_SHADER_VERTEX && in do_lower()