Searched refs:prototype_string (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | ir_function_detect_recursion.cpp | 281 char *proto = prototype_string(f->sig->return_type, in emit_errors_unlinked() 302 char *proto = prototype_string(f->sig->return_type, in emit_errors_linked()
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D | ast_function.cpp | 87 prototype_string(const glsl_type *return_type, const char *name, in prototype_string() function 819 char *str = prototype_string(sig->return_type, f->name, in print_function_prototypes() 843 char *str = prototype_string(NULL, name, actual_parameters); in no_matching_function_error()
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D | ir.h | 2523 prototype_string(const glsl_type *return_type, const char *name,
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/third_party/node/src/api/ |
D | environment.cc | 582 Local<String> prototype_string = FIXED_ONE_BYTE_STRING(isolate, "prototype"); in InitializeContextRuntime() local 587 ->Get(context, prototype_string) in InitializeContextRuntime()
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/third_party/node/src/ |
D | env.cc | 278 Local<String> prototype_string = in CreateProperties() local 290 ctor.As<Object>()->Get(ctx, prototype_string).ToLocalChecked(); \ in CreateProperties()
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