Home
last modified time | relevance | path

Searched refs:prototype_string (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dir_function_detect_recursion.cpp281 char *proto = prototype_string(f->sig->return_type, in emit_errors_unlinked()
302 char *proto = prototype_string(f->sig->return_type, in emit_errors_linked()
Dast_function.cpp87 prototype_string(const glsl_type *return_type, const char *name, in prototype_string() function
819 char *str = prototype_string(sig->return_type, f->name, in print_function_prototypes()
843 char *str = prototype_string(NULL, name, actual_parameters); in no_matching_function_error()
Dir.h2523 prototype_string(const glsl_type *return_type, const char *name,
/third_party/node/src/api/
Denvironment.cc582 Local<String> prototype_string = FIXED_ONE_BYTE_STRING(isolate, "prototype"); in InitializeContextRuntime() local
587 ->Get(context, prototype_string) in InitializeContextRuntime()
/third_party/node/src/
Denv.cc278 Local<String> prototype_string = in CreateProperties() local
290 ctor.As<Object>()->Get(ctx, prototype_string).ToLocalChecked(); \ in CreateProperties()