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Searched refs:ps_blob (Results 1 – 2 of 2) sorted by relevance

/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11shader.cpp163 ComPtr<ID3DBlob> ps_blob; in gst_d3d11_create_pixel_shader() local
170 if (!compile_shader (device, source, TRUE, &ps_blob)) { in gst_d3d11_create_pixel_shader()
176 hr = device_handle->CreatePixelShader (ps_blob->GetBufferPointer (), in gst_d3d11_create_pixel_shader()
177 ps_blob->GetBufferSize (), NULL, shader); in gst_d3d11_create_pixel_shader()
/third_party/cef/tests/cefclient/browser/
Dosr_d3d11_win.cc773 const auto ps_blob = compile_shader(pixel_code, pixel_entry, pixel_model); in create_effect() local
775 if (ps_blob) { in create_effect()
776 device_->CreatePixelShader(ps_blob->GetBufferPointer(), in create_effect()
777 ps_blob->GetBufferSize(), nullptr, &pshdr); in create_effect()