Searched refs:ps_mask (Results 1 – 5 of 5) sorted by relevance
80 int ps_mask = 0; in try_inline() local86 if (ps_mask == 3) { in try_inline()109 if ((ps_mask & ps) == ps) { in try_inline()113 ps_mask |= ps; in try_inline()
26 ps_mask times 2 dd 1<<31, 0 label167 xorps m3, [ps_mask]170 xorps m4, [ps_mask]
26 ps_mask: dd 0, ~0, ~0, ~0 define188 andps m6, m6, [ps_mask]
723 unsigned ps_mask = context->ps ? context->ps->rt_mask : 1; in update_framebuffer() local724 unsigned mask = is_clear ? 0xf : ps_mask; in update_framebuffer()778 if (is_clear && context->rt_mask == ps_mask) in update_framebuffer()1001 const uint16_t ps_mask = sampler_mask | context->enabled_samplers_mask_ps; in update_textures_and_samplers() local1002 context->bound_samplers_mask_ps = ps_mask; in update_textures_and_samplers()1003 num_textures = util_last_bit(ps_mask) + 1; in update_textures_and_samplers()1035 u_foreach_bit(i, BITFIELD_MASK(num_textures) & ~ps_mask) in update_textures_and_samplers()
2959 unsigned ps_mask = state->ps ? state->ps->rt_mask : 1; in NineAfterDraw() local2965 if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) && in NineAfterDraw()