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Searched refs:ps_output (Results 1 – 25 of 55) sorted by relevance

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/third_party/glslang/Test/baseResults/
Dhlsl.structarray.flatten.frag.out7 0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
11 0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
44 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
47 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
49 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
76 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
87 0:23 'ps_output' ( out structure{ temp 4-component vector of float color})
91 0:24 'ps_output' ( out structure{ temp 4-component vector of float color})
124 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
127 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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Dhlsl.semicolons.frag.out14 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
23 0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
53 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
62 0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
92 Name 17 "ps_output"
126 17(ps_output): 16(ptr) Variable Function
127 23: 22(ptr) AccessChain 17(ps_output) 19
129 24:12(PS_OUTPUT) Load 17(ps_output)
Dhlsl.constructexpr.frag.out29 0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
38 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
83 0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
92 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
120 Name 27 "ps_output"
159 27(ps_output): 26(ptr) Variable Function
160 32: 31(ptr) AccessChain 27(ps_output) 28
162 33:8(PS_OUTPUT) Load 27(ps_output)
Dhlsl.pp.line3.frag.out41 PS_OUTPUT ps_output ;
48 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
49 return ps_output ;
68 Name 42 "ps_output"
142 42(ps_output): 41(ptr) Variable Function
171 63: 62(ptr) AccessChain 42(ps_output) 34
174 64:13(PS_OUTPUT) Load 42(ps_output)
Dhlsl.precise.frag.out14 0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
23 0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
54 0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
63 0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
95 Name 21 "ps_output"
134 21(ps_output): 20(ptr) Variable Function
135 27: 26(ptr) AccessChain 21(ps_output) 23
137 28:16(PS_OUTPUT) Load 21(ps_output)
Dhlsl.pp.line2.frag.out47 PS_OUTPUT ps_output ;
58 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
60 return ps_output ;
77 Name 44 "ps_output"
151 44(ps_output): 43(ptr) Variable Function
180 65: 64(ptr) AccessChain 44(ps_output) 35
183 66:12(PS_OUTPUT) Load 44(ps_output)
Dhlsl.array.flatten.frag.out45 0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
96 0:37 'ps_output' ( out structure{ temp 4-component vector of float color})
148 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
151 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
153 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
171 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
219 0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
270 0:37 'ps_output' ( out structure{ temp 4-component vector of float color})
322 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color})
325 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
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Dhlsl.numericsuffixes.frag.out75 0:22 'ps_output' ( temp structure{ temp 4-component vector of float color})
82 0:23 'ps_output' ( temp structure{ temp 4-component vector of float color})
173 0:22 'ps_output' ( temp structure{ temp 4-component vector of float color})
180 0:23 'ps_output' ( temp structure{ temp 4-component vector of float color})
221 Name 40 "ps_output"
271 40(ps_output): 39(ptr) Variable Function
288 46: 45(ptr) AccessChain 40(ps_output) 41
290 47:8(PS_OUTPUT) Load 40(ps_output)
Dhlsl.intrinsics.promote.down.frag.out28 0:20 'ps_output' ( temp structure{ temp 4-component vector of float color})
37 0:21 'ps_output' ( temp structure{ temp 4-component vector of float color})
82 0:20 'ps_output' ( temp structure{ temp 4-component vector of float color})
91 0:21 'ps_output' ( temp structure{ temp 4-component vector of float color})
132 Name 37 "ps_output"
184 37(ps_output): 36(ptr) Variable Function
195 42: 41(ptr) AccessChain 37(ps_output) 38
197 43:8(PS_OUTPUT) Load 37(ps_output)
Dhlsl.array.implicit-size.frag.out35 0:26 'ps_output' ( out structure{ temp 4-component vector of float color})
46 0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
119 0:26 'ps_output' ( out structure{ temp 4-component vector of float color})
130 0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
179 Name 11 "ps_output"
242 11(ps_output): 9(ptr) FunctionParameter
263 71: 70(ptr) AccessChain 11(ps_output) 48
/third_party/glslang/Test/
Dhlsl.semicolons.frag14 PS_OUTPUT ps_output;;;
16 ps_output.color = 1.0;
17 return ps_output;
Dhlsl.precise.frag10 PS_OUTPUT ps_output;
11 ps_output.color = 1.0;
12 return ps_output;
Dhlsl.constructexpr.frag14 PS_OUTPUT ps_output;
15 ps_output.color = 1.0;
16 return ps_output;
Dhlsl.intrinsics.promote.down.frag19 PS_OUTPUT ps_output;
20 ps_output.color = float4(0,0,0,0);
21 return ps_output;
Dhlsl.pp.line3.frag24 PS_OUTPUT ps_output ;
31 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
32 return ps_output ;
Dhlsl.pp.line2.frag25 PS_OUTPUT ps_output ;
36 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
38 return ps_output ;
Dhlsl.matNx1.frag28 PS_OUTPUT ps_output;
29 ps_output.color = 1.0;
30 return ps_output;
Dhlsl.pp.line4.frag26 PS_OUTPUT ps_output ;
39 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
40 return ps_output ;
Dhlsl.intrinsic.frexp.frag34 PS_OUTPUT ps_output;
35 ps_output.color = 1.0;
36 return ps_output;
Dhlsl.numericsuffixes.frag21 PS_OUTPUT ps_output;
22 ps_output.color = r07; // gets 71 octal = 57 decimal
23 return ps_output;
Dhlsl.intrinsics.promote.outputs.frag46 PS_OUTPUT ps_output;
47 ps_output.color = 0;
48 return ps_output;
Dhlsl.matType.bool.frag50 PS_OUTPUT ps_output;
51 ps_output.color = float4(0,0,0,0);
52 return ps_output;
Dhlsl.init2.frag48 PS_OUTPUT ps_output;
49 ps_output.color = 1.0;
50 return ps_output;
Dhlsl.structarray.flatten.frag22 void main(out PS_OUTPUT ps_output)
24 ps_output.color =
/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11converter.cpp416 const gchar *ps_output[CONVERTER_MAX_QUADS]; member
708 convert_info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_rgb_to_rgb()
817 info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_yuv_to_rgb()
889 info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_rgb_to_yuv()
908 info->ps_output[1] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_rgb_to_yuv()
931 info->ps_output[1] = HLSL_PS_OUTPUT_TWO_PLANES_BODY; in setup_convert_info_rgb_to_yuv()
952 info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_planar_to_planar()
953 info->ps_output[1] = HLSL_PS_OUTPUT_TWO_PLANES_BODY; in setup_convert_info_planar_to_planar()
976 info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_planar_to_semi_planar()
977 info->ps_output[1] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_planar_to_semi_planar()
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