Searched refs:ps_output (Results 1 – 25 of 55) sorted by relevance
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/third_party/glslang/Test/baseResults/ |
D | hlsl.structarray.flatten.frag.out | 7 0:23 'ps_output' ( out structure{ temp 4-component vector of float color}) 11 0:24 'ps_output' ( out structure{ temp 4-component vector of float color}) 44 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 47 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) 49 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 76 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) 87 0:23 'ps_output' ( out structure{ temp 4-component vector of float color}) 91 0:24 'ps_output' ( out structure{ temp 4-component vector of float color}) 124 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 127 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) [all …]
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D | hlsl.semicolons.frag.out | 14 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color}) 23 0:17 'ps_output' ( temp structure{ temp 4-component vector of float color}) 53 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color}) 62 0:17 'ps_output' ( temp structure{ temp 4-component vector of float color}) 92 Name 17 "ps_output" 126 17(ps_output): 16(ptr) Variable Function 127 23: 22(ptr) AccessChain 17(ps_output) 19 129 24:12(PS_OUTPUT) Load 17(ps_output)
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D | hlsl.constructexpr.frag.out | 29 0:15 'ps_output' ( temp structure{ temp 4-component vector of float color}) 38 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color}) 83 0:15 'ps_output' ( temp structure{ temp 4-component vector of float color}) 92 0:16 'ps_output' ( temp structure{ temp 4-component vector of float color}) 120 Name 27 "ps_output" 159 27(ps_output): 26(ptr) Variable Function 160 32: 31(ptr) AccessChain 27(ps_output) 28 162 33:8(PS_OUTPUT) Load 27(ps_output)
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D | hlsl.pp.line3.frag.out | 41 PS_OUTPUT ps_output ; 48 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ); 49 return ps_output ; 68 Name 42 "ps_output" 142 42(ps_output): 41(ptr) Variable Function 171 63: 62(ptr) AccessChain 42(ps_output) 34 174 64:13(PS_OUTPUT) Load 42(ps_output)
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D | hlsl.precise.frag.out | 14 0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color}) 23 0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color}) 54 0:11 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color}) 63 0:12 'ps_output' ( temp structure{ noContraction temp 4-component vector of float color}) 95 Name 21 "ps_output" 134 21(ps_output): 20(ptr) Variable Function 135 27: 26(ptr) AccessChain 21(ps_output) 23 137 28:16(PS_OUTPUT) Load 21(ps_output)
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D | hlsl.pp.line2.frag.out | 47 PS_OUTPUT ps_output ; 58 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ); 60 return ps_output ; 77 Name 44 "ps_output" 151 44(ps_output): 43(ptr) Variable Function 180 65: 64(ptr) AccessChain 44(ps_output) 35 183 66:12(PS_OUTPUT) Load 44(ps_output)
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D | hlsl.array.flatten.frag.out | 45 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) 96 0:37 'ps_output' ( out structure{ temp 4-component vector of float color}) 148 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 151 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) 153 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 171 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) 219 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) 270 0:37 'ps_output' ( out structure{ temp 4-component vector of float color}) 322 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) 325 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) [all …]
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D | hlsl.numericsuffixes.frag.out | 75 0:22 'ps_output' ( temp structure{ temp 4-component vector of float color}) 82 0:23 'ps_output' ( temp structure{ temp 4-component vector of float color}) 173 0:22 'ps_output' ( temp structure{ temp 4-component vector of float color}) 180 0:23 'ps_output' ( temp structure{ temp 4-component vector of float color}) 221 Name 40 "ps_output" 271 40(ps_output): 39(ptr) Variable Function 288 46: 45(ptr) AccessChain 40(ps_output) 41 290 47:8(PS_OUTPUT) Load 40(ps_output)
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D | hlsl.intrinsics.promote.down.frag.out | 28 0:20 'ps_output' ( temp structure{ temp 4-component vector of float color}) 37 0:21 'ps_output' ( temp structure{ temp 4-component vector of float color}) 82 0:20 'ps_output' ( temp structure{ temp 4-component vector of float color}) 91 0:21 'ps_output' ( temp structure{ temp 4-component vector of float color}) 132 Name 37 "ps_output" 184 37(ps_output): 36(ptr) Variable Function 195 42: 41(ptr) AccessChain 37(ps_output) 38 197 43:8(PS_OUTPUT) Load 37(ps_output)
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D | hlsl.array.implicit-size.frag.out | 35 0:26 'ps_output' ( out structure{ temp 4-component vector of float color}) 46 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) 119 0:26 'ps_output' ( out structure{ temp 4-component vector of float color}) 130 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) 179 Name 11 "ps_output" 242 11(ps_output): 9(ptr) FunctionParameter 263 71: 70(ptr) AccessChain 11(ps_output) 48
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/third_party/glslang/Test/ |
D | hlsl.semicolons.frag | 14 PS_OUTPUT ps_output;;; 16 ps_output.color = 1.0; 17 return ps_output;
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D | hlsl.precise.frag | 10 PS_OUTPUT ps_output; 11 ps_output.color = 1.0; 12 return ps_output;
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D | hlsl.constructexpr.frag | 14 PS_OUTPUT ps_output; 15 ps_output.color = 1.0; 16 return ps_output;
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D | hlsl.intrinsics.promote.down.frag | 19 PS_OUTPUT ps_output; 20 ps_output.color = float4(0,0,0,0); 21 return ps_output;
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D | hlsl.pp.line3.frag | 24 PS_OUTPUT ps_output ; 31 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ); 32 return ps_output ;
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D | hlsl.pp.line2.frag | 25 PS_OUTPUT ps_output ; 36 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ); 38 return ps_output ;
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D | hlsl.matNx1.frag | 28 PS_OUTPUT ps_output; 29 ps_output.color = 1.0; 30 return ps_output;
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D | hlsl.pp.line4.frag | 26 PS_OUTPUT ps_output ; 39 ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ) ; 40 return ps_output ;
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D | hlsl.intrinsic.frexp.frag | 34 PS_OUTPUT ps_output; 35 ps_output.color = 1.0; 36 return ps_output;
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D | hlsl.numericsuffixes.frag | 21 PS_OUTPUT ps_output; 22 ps_output.color = r07; // gets 71 octal = 57 decimal 23 return ps_output;
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D | hlsl.intrinsics.promote.outputs.frag | 46 PS_OUTPUT ps_output; 47 ps_output.color = 0; 48 return ps_output;
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D | hlsl.matType.bool.frag | 50 PS_OUTPUT ps_output; 51 ps_output.color = float4(0,0,0,0); 52 return ps_output;
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D | hlsl.init2.frag | 48 PS_OUTPUT ps_output; 49 ps_output.color = 1.0; 50 return ps_output;
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D | hlsl.structarray.flatten.frag | 22 void main(out PS_OUTPUT ps_output) 24 ps_output.color =
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/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11converter.cpp | 416 const gchar *ps_output[CONVERTER_MAX_QUADS]; member 708 convert_info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_rgb_to_rgb() 817 info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_yuv_to_rgb() 889 info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_rgb_to_yuv() 908 info->ps_output[1] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_rgb_to_yuv() 931 info->ps_output[1] = HLSL_PS_OUTPUT_TWO_PLANES_BODY; in setup_convert_info_rgb_to_yuv() 952 info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_planar_to_planar() 953 info->ps_output[1] = HLSL_PS_OUTPUT_TWO_PLANES_BODY; in setup_convert_info_planar_to_planar() 976 info->ps_output[0] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_planar_to_semi_planar() 977 info->ps_output[1] = HLSL_PS_OUTPUT_ONE_PLANE_BODY; in setup_convert_info_planar_to_semi_planar() [all …]
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