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Searched refs:pstipple_binding (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h146 unsigned pstipple_binding; member
Dd3d12_compiler.cpp794 unsigned pstipple_binding = UINT32_MAX; in select_shader_variant() local
835 &pstipple_binding, 0, false); in select_shader_variant()
907 new_variant->pstipple_binding = pstipple_binding; in select_shader_variant()
Dd3d12_draw.cpp97 if (i == shader->pstipple_binding) { in fill_srv_descriptors()
150 if (i == shader->pstipple_binding) { in fill_sampler_descriptors()