Searched refs:push_uniforms (Results 1 – 8 of 8) sorted by relevance
131 mali_ptr push_uniforms[PIPE_SHADER_TYPES]; member
2504 d->push_uniforms = batch->push_uniforms[st]; in pan_emit_draw_descs()2595 &batch->push_uniforms[st]); in panfrost_update_state_tex()3166 PIPE_SHADER_COMPUTE, &cfg.push_uniforms); in panfrost_launch_grid()
147 cfg.push_uniforms = get_push_uniforms(pool, &inputs); in GENX()
1282 cfg.push_uniforms = get_push_uniforms(pool, shader, inputs); in panfrost_emit_index_min_max_search()1371 cfg.push_uniforms = get_push_uniforms(pool, shader, &inputs); in GENX()
410 cfg.push_uniforms = draw->stages[PIPE_SHADER_VERTEX].push_constants; in panvk_per_arch()492 cfg.push_uniforms = draw->stages[PIPE_SHADER_FRAGMENT].push_constants; in panvk_emit_tiler_dcd()
310 cfg.push_uniforms = push_constants; in panvk_meta_clear_attachment_emit_dcd()
136 cfg.push_uniforms = push_constants; in panvk_meta_copy_emit_dcd()
925 if (p->push_uniforms) { in pandecode_dcd()927 pandecode_uniforms(p->push_uniforms, uniform_count); in pandecode_dcd()