Searched refs:ray_origin (Results 1 – 1 of 1) sorted by relevance
548 graphene_vec3_t ray_eye_vec3, ray_world_dir, *ray_origin, *ray_direction; in _screen_coord_to_world_ray() local567 ray_origin = &ray_eye_vec3; in _screen_coord_to_world_ray()574 ray_origin = transformation->camera_position; in _screen_coord_to_world_ray()578 graphene_ray_init_from_vec3 (ray, ray_origin, ray_direction); in _screen_coord_to_world_ray()583 VEC3_ARGS (ray_origin), VEC3_ARGS (ray_direction), in _screen_coord_to_world_ray()