Searched refs:ray_world_dir (Results 1 – 1 of 1) sorted by relevance
548 graphene_vec3_t ray_eye_vec3, ray_world_dir, *ray_origin, *ray_direction; in _screen_coord_to_world_ray() local571 &ray_eye_vec3, &ray_world_dir); in _screen_coord_to_world_ray()572 graphene_vec3_normalize (&ray_world_dir, &ray_world_dir); in _screen_coord_to_world_ray()575 ray_direction = &ray_world_dir; in _screen_coord_to_world_ray()