Searched refs:readUint8 (Results 1 – 22 of 22) sorted by relevance
55 return this.readUint8(offset) << 24 >> 24;58 readUint8(offset: number): number { method in ByteBuffer216 const a = this.readUint8(offset + i++);220 const b = this.readUint8(offset + i++);226 const c = this.readUint8(offset + i++);233 const d = this.readUint8(offset + i++);
71 static uint8_t readUint8(WasmObjectFile::ReadContext &Ctx) { in readUint8() function159 return readUint8(Ctx); in readOpcode()206 Table.ElemType = readUint8(Ctx); in readTable()214 Section.Type = readUint8(Ctx); in readSection()352 uint8_t Type = readUint8(Ctx); in parseNameSection()409 uint8_t Type = readUint8(Ctx); in parseLinkingSection()491 Info.Kind = readUint8(Ctx); in parseLinkingSectionSymtab()725 Feature.Prefix = readUint8(Ctx); in parseTargetFeaturesSection()872 uint8_t Form = readUint8(Ctx); in parseTypeSection()880 uint32_t ParamType = readUint8(Ctx); in parseTypeSection()[all …]
26 return offset ? this.bb.readUint8(this.bb_pos + offset) : Character.NONE;34 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
35 return offset ? this.bb!.readUint8(this.bb_pos + offset) : Character.NONE;45 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
71 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;83 return offset ? this.bb.readUint8(this.bb_pos + offset) : Color.Blue;95 return offset ? this.bb.readUint8(this.bb_pos + offset) : Any.NONE;135 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;323 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;443 return offset ? this.bb.readUint8(this.bb_pos + offset) : AnyUniqueAliases.NONE;451 return offset ? this.bb.readUint8(this.bb_pos + offset) : AnyAmbiguousAliases.NONE;459 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;483 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
23 return offset ? this.bb.readUint8(this.bb_pos + offset) : Color.Green;
28 return offset ? this.bb!.readUint8(this.bb_pos + offset) : Color.Green;
91 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;106 return offset ? this.bb!.readUint8(this.bb_pos + offset) : Color.Blue;122 return offset ? this.bb!.readUint8(this.bb_pos + offset) : Any.NONE;173 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;422 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;575 return offset ? this.bb!.readUint8(this.bb_pos + offset) : AnyUniqueAliases.NONE;585 return offset ? this.bb!.readUint8(this.bb_pos + offset) : AnyAmbiguousAliases.NONE;595 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;626 return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
55 return this.bb!.readUint8(this.bb_pos + 24);
42 return this.bb.readUint8(this.bb_pos + 24);
34 return offset ? this.bb.readUint8(this.bb_pos + offset) : 0;
43 return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
38 return offset ? this.bb.readUint8(this.bb_pos + offset) : 0;42 return offset ? this.bb.readUint8(this.bb_pos + offset) : null;46 return offset ? this.bb.readUint8(this.bb_pos + offset) : 42;
47 return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;52 return offset ? this.bb!.readUint8(this.bb_pos + offset) : null;57 return offset ? this.bb!.readUint8(this.bb_pos + offset) : 42;
42 return offset ? this.bb.readUint8(this.bb_pos + offset) : UnionInNestedNS.NONE;
52 return offset ? this.bb!.readUint8(this.bb_pos + offset) : UnionInNestedNS.NONE;
241 jspb.BinaryDecoder.prototype.readUint8,
252 jspb.BinaryDecoder.prototype.readUint8,
402 jspb.BinaryDecoder.prototype.readUint8,
638 jspb.BinaryDecoder.prototype.readUint8 = function() { method in jspb.BinaryDecoder
986 proto.readUint8 = readUInt8;
1874 description: This function is also available as `buf.readUint8()`.1887 This function is also available under the `readUint8` alias.