Searched refs:real_sprite_warping_points (Results 1 – 3 of 3) sorted by relevance
398 int real_sprite_warping_points; member
368 s->real_sprite_warping_points = 1; in mpeg4_decode_sprite_trajectory()414 s->real_sprite_warping_points = ctx->num_sprite_warping_points; in mpeg4_decode_sprite_trajectory()598 if (s->real_sprite_warping_points == 1) { in get_amv()
852 if (s->real_sprite_warping_points == 1) { in mpv_motion_internal()