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Searched refs:redraw (Results 1 – 25 of 57) sorted by relevance

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/third_party/boost/tools/build/example/qt/qt3/hello/
Dcanvas.cpp24 redraw(); in Canvas()
39 void Canvas::redraw() in redraw() function in Canvas
70 redraw(); in change_color()
Dcanvas.h26 void redraw();
/third_party/weston/clients/
Dsimple-shm.c75 redraw(void *data, struct wl_callback *callback, uint32_t time);
136 redraw(window, NULL, 0); in handle_xdg_surface_configure()
304 redraw(void *data, struct wl_callback *callback, uint32_t time) in redraw() function
333 redraw
517 redraw(window, NULL, 0); in main()
Dsimple-dmabuf-v4l.c63 redraw(void *data, struct wl_callback *callback, uint32_t time);
576 redraw(window, NULL, 0); in xdg_surface_handle_configure()
681 redraw(void *data, struct wl_callback *callback, uint32_t time) in redraw() function
724 redraw
1070 redraw(window, NULL, 0); in main()
Dsimple-damage.c100 redraw(void *data, struct wl_callback *callback, uint32_t time);
161 redraw(window, NULL, 0); in xdg_surface_handle_configure()
506 redraw(void *data, struct wl_callback *callback, uint32_t time) in redraw() function
699 redraw
947 redraw(window, NULL, 0); in main()
Dsimple-dmabuf-egl.c161 redraw(void *data, struct wl_callback *callback, uint32_t time);
470 redraw(window, NULL, 0); in xdg_surface_handle_configure()
947 redraw(void *data, struct wl_callback *callback, uint32_t time) in redraw() function
995 redraw
1551 redraw(window, NULL, 0); in main()
Dsimple-dmabuf-egl-hos.c161 redraw(void *data, struct wl_callback *callback, uint32_t time);
891 redraw(void *data, struct wl_callback *callback, uint32_t time) in redraw() function
946 redraw
1603 redraw(window, NULL, 0); in main()
Dsimple-egl-hos.c337 redraw(void *data, struct wl_callback *callback, uint32_t time) in redraw() function
839 redraw(&window, NULL, 0); in main()
Dsimple-egl.c426 redraw(void *data, struct wl_callback *callback, uint32_t time) in redraw() function
872 redraw(&window, NULL, 0); in main()
/third_party/flutter/skia/samplecode/
DSampleThinAA.cpp183 this->redraw(canvas); in draw()
208 void redraw(SkCanvas* canvas, SkScalar scale = 1.f, bool debugMode = false) { in redraw() function in skiagm::OffscreenShapeRenderer
517 shape->redraw(canvas, 8.0f); in drawShape()
525 shape->redraw(canvas, 1.f); in drawShape()
533 shape->redraw(canvas, 1.f, /* debug */ true); in drawShape()
/third_party/skia/samplecode/
DSampleThinAA.cpp181 this->redraw(canvas); in draw()
206 void redraw(SkCanvas* canvas, SkScalar scale = 1.f, bool debugMode = false) { in redraw() function in skiagm::OffscreenShapeRenderer
520 shape->redraw(canvas, 8.0f); in drawShape()
528 shape->redraw(canvas, 1.f); in drawShape()
536 shape->redraw(canvas, 1.f, /* debug */ true); in drawShape()
/third_party/flutter/skia/tests/
DTextBlobCacheTest.cpp30 static void draw(SkCanvas* canvas, int redraw, const SkTArray<sk_sp<SkTextBlob>>& blobs) { in draw() argument
32 for (int r = 0; r < redraw; r++) { in draw()
/third_party/toybox/toys/pending/
Dvi.c1358 int scroll = 0, redraw = 0; in draw_page() local
1365 redraw = (TT.vi_mov_flag & 0x30000000)>>28; in draw_page()
1368 if (TT.drawn_row<0 || TT.cur_row<0 || TT.scr_row<0) redraw = 3; in draw_page()
1369 else if (abs(scroll)>TT.screen_height/2) redraw = 3; in draw_page()
1372 if (redraw&2) tty_esc("2J"), tty_esc("H"); //clear screen in draw_page()
1443 if (clip != TT.drawn_col) redraw = 3; in draw_page()
1452 } else if (redraw) draw_line++; in draw_page()
/third_party/skia/tools/sk_app/ios/
Dmain_ios.mm77 // Need to handle animated slides/redraw mode, so we need something that will wake up the
/third_party/wayland_standard/
DREADME13 into them and notifies the compositor when it needs to redraw. The
/third_party/skia/tests/
DTextBlobCacheTest.cpp36 static void draw(SkCanvas* canvas, int redraw, const SkTArray<sk_sp<SkTextBlob>>& blobs) { in draw() argument
38 for (int r = 0; r < redraw; r++) { in draw()
/third_party/mesa3d/src/freedreno/perfcntrs/
Dfdperf.c440 redraw(WINDOW *win) in redraw() function
681 redraw(mainwin); in main_ui()
/third_party/e2fsprogs/ext2ed/
Dext2ed.h262 extern void redraw (char *command_line);
/third_party/gstreamer/gstplugins_bad/gst/dvdspu/
Dgstdvdspu.c694 gboolean redraw = (dvdspu->spu_state.flags & SPU_STATE_FORCED_DSP); in gst_dvd_spu_redraw_still() local
695 redraw |= (dvdspu->spu_state.flags & SPU_STATE_FORCED_ONLY) == 0 && in gst_dvd_spu_redraw_still()
698 if (redraw) { in gst_dvd_spu_redraw_still()
/third_party/flutter/flutter/packages/flutter/lib/src/widgets/
Dscrollbar.dart144 /// Update with new [ScrollMetrics]. The scrollbar will show and redraw itself
157 /// Update and redraw with new scrollbar thickness and radius.
/third_party/skia/site/docs/user/modules/
Dquickstart.md144 What if we need to redraw to our canvas every frame? This example
241 redraw the round rect, and call `surface.requestAnimationFrame(drawFrame)` registering the
/third_party/gstreamer/gstplugins_bad/ext/wayland/
Dgstwaylandsink.c661 render_last_buffer (GstWaylandSink * sink, gboolean redraw) in render_last_buffer() argument
676 if (G_UNLIKELY (sink->video_info_changed && !redraw)) { in render_last_buffer()
/third_party/boost/libs/hana/doc/js/
Dhighcharts-exporting.js41 …ting={update:function(b,c){a.isDirtyExporting=!0;n(!0,a.options.exporting,b);q(c,!0)&&a.redraw()}};
42 l.addUpdate(function(b,c){a.isDirtyExporting=!0;n(!0,a.options.navigation,b);q(c,!0)&&a.redraw()},a…
/third_party/flutter/flutter/packages/flutter/lib/src/foundation/
Dbinding.dart234 /// Cause the entire application to redraw, e.g. after a hot reload.
243 /// know how to redraw when necessary. It is only necessary in development
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_draw_range_elements.txt82 preprocessing penalty on every redraw.

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