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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cConditionalRenderInvertedTests.cpp252 static const bool render_cases[] = { false, true }; in iterate() local
254 static const glw::GLuint render_cases_count = sizeof(render_cases) / sizeof(render_cases[0]); in iterate()
281 setupPassSwitch(render_cases[i]); in iterate()
285 if (render_cases[i] == fragmentsPassed()) in iterate()
291 glw::GLfloat expected_value = (render_cases[i]) ? 1.f : 0.f; in iterate()
301 << ", and the test was prepared to " << ((render_cases[i]) ? "pass" : "discard") in iterate()