Searched refs:render_cases (Results 1 – 1 of 1) sorted by relevance
252 static const bool render_cases[] = { false, true }; in iterate() local254 static const glw::GLuint render_cases_count = sizeof(render_cases) / sizeof(render_cases[0]); in iterate()281 setupPassSwitch(render_cases[i]); in iterate()285 if (render_cases[i] == fragmentsPassed()) in iterate()291 glw::GLfloat expected_value = (render_cases[i]) ? 1.f : 0.f; in iterate()301 << ", and the test was prepared to " << ((render_cases[i]) ? "pass" : "discard") in iterate()