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Searched refs:replicate (Results 1 – 25 of 86) sorted by relevance

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/third_party/skia/third_party/externals/swiftshader/src/System/
DTypes.hpp87 constexpr explicit vec(T replicate) in vec()
91 v[i] = replicate; in vec()
122 constexpr explicit vec(T replicate) in vec()
123 : x(replicate) in vec()
124 , y(replicate) in vec()
125 , z(replicate) in vec()
126 , w(replicate) in vec()
232 inline constexpr float4 replicate(float f) in replicate() function
/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.hpp129 referenceQ = replicate(reference); in set()
130 testMaskQ = replicate(testMask); in set()
131 writeMaskQ = replicate(writeMask); in set()
134 referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF); in set()
137 static int64_t replicate(int b) in replicate() function
/third_party/boost/libs/hana/example/
Dreplicate.cpp13 static_assert(hana::replicate<hana::tuple_tag>('x', hana::size_c<2>) == hana::make_tuple('x', 'x'),…
16 static_assert(hana::replicate<hana::optional_tag>('x', hana::size_c<2>) == hana::just('x'), "");
/third_party/boost/boost/hana/fwd/
Dreplicate.hpp60 constexpr auto replicate = [](auto&& x, auto const& n) { in __anonbe45c5360102() variable
74 constexpr replicate_t<M> replicate{};
/third_party/boost/libs/hana/include/boost/hana/fwd/
Dreplicate.hpp60 constexpr auto replicate = [](auto&& x, auto const& n) { in __anona2c328890102() variable
74 constexpr replicate_t<M> replicate{};
/third_party/boost/libs/hana/example/cppcon_2014/matrix/
Dmonoid.hpp31 auto zeros = replicate(int_<0>, int_<C>); in apply()
32 return unpack(replicate(zeros, int_<R>), cppcon::matrix); in apply()
Dring.hpp37 replicate<tuple_tag>(std::forward<decltype(row)>(row), uint_c<R1>), in apply()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.hpp150 referenceQ = replicate(reference); in set()
151 testMaskQ = replicate(testMask); in set()
152 writeMaskQ = replicate(writeMask); in set()
155 referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF); in set()
158 static int64_t replicate(int b) in replicate() function
DPixelProcessor.cpp916 fog.colorF[0] = replicate(fogColor.r); in setFogColor()
917 fog.colorF[1] = replicate(fogColor.g); in setFogColor()
918 fog.colorF[2] = replicate(fogColor.b); in setFogColor()
923 fog.densityE = replicate(-fogDensity * 1.442695f); // 1/e^x = 2^(-x*1.44) in setFogDensity()
924 fog.density2E = replicate(-fogDensity * fogDensity * 1.442695f); in setFogDensity()
961 fog.scale = replicate(fogScale); in setFogRanges()
962 fog.offset = replicate(fogOffset); in setFogRanges()
DRenderer.cpp542 data->a2c0 = replicate(ref - margin * 0.6f); in draw()
543 data->a2c1 = replicate(ref - margin * 0.2f); in draw()
544 data->a2c2 = replicate(ref + margin * 0.2f); in draw()
545 data->a2c3 = replicate(ref + margin * 0.6f); in draw()
549 data->a2c0 = replicate(ref - margin * 0.3f); in draw()
550 data->a2c1 = replicate(ref + margin * 0.3f); in draw()
614 data->Wx16 = replicate(W * 16); in draw()
615 data->Hx16 = replicate(H * 16); in draw()
616 data->X0x16 = replicate(X0 * 16 - 8); in draw()
617 data->Y0x16 = replicate(Y0 * 16 - 8); in draw()
[all …]
DVertexProcessor.cpp340 ff.attenuationConstant[light] = replicate(constant); in setLightAttenuation()
341 ff.attenuationLinear[light] = replicate(linear); in setLightAttenuation()
342 ff.attenuationQuadratic[light] = replicate(quadratic); in setLightAttenuation()
715 point.pointSize = replicate(pointSize); in setPointSize()
/third_party/boost/libs/hana/test/_include/laws/
Dmonad_plus.hpp526 replicate<S>(eq<0>{}, size_c<0>),
531 replicate<S>(eq<0>{}, size_c<1>),
536 replicate<S>(eq<0>{}, size_c<2>),
541 replicate<S>(eq<0>{}, size_c<3>),
546 replicate<S>(eq<0>{}, size_c<4>),
551 replicate<S>(eq<0>{}, size_c<5>),
/third_party/boost/libs/range/doc/reference/algorithm_ext/
Dcopy_n.qbk17 `copy_n` is provided to completely replicate the standard algorithm header,
/third_party/openGLES/extensions/SGIX/
DSGIX_spotlight_cutoff.txt60 Insert in Table 2.7 (need to replicate whole table...):
91 Insert in Table 2.8 (need to replicate whole table...):
DSGIX_ycrcb_subsample.txt129 replicate rather than averaging for the expansion.
171 cobalt just did replicate on upsample and point sample on downsample
/third_party/skia/third_party/externals/opengl-registry/extensions/SGIX/
DSGIX_spotlight_cutoff.txt60 Insert in Table 2.7 (need to replicate whole table...):
91 Insert in Table 2.8 (need to replicate whole table...):
DSGIX_ycrcb_subsample.txt129 replicate rather than averaging for the expansion.
171 cobalt just did replicate on upsample and point sample on downsample
/third_party/node/deps/npm/docs/content/using-npm/
Dregistry.md66 The easiest way is to replicate the couch database, and use the same (or
86 ### Will you replicate from my registry into the public one?
/third_party/skia/third_party/externals/swiftshader/src/Common/
DTypes.hpp143 inline float4 replicate(float f) in replicate() function
/third_party/flutter/skia/src/gpu/gradients/
DGrClampedGradientEffect.fp11 // stops for t=0,t=1) as the border color. This will automatically replicate the edge color, even if
/third_party/node/doc/api/
Dsynopsis.md16 Commands in this document start with `$` or `>` to replicate how they would
/third_party/protobuf/csharp/compatibility_tests/v3.0.0/protos/csharp/protos/
Dunittest_issues.proto4 // They are kept here to replicate the issue, and continue to verify the fix.
/third_party/protobuf/csharp/protos/
Dunittest_issues.proto4 // They are kept here to replicate the issue, and continue to verify the fix.
/third_party/node/deps/npm/node_modules/tar/
DREADME.md91 To replicate `tar czf my-tarball.tgz files and folders`, you'd do:
103 To replicate `tar cz files and folders > my-tarball.tgz`, you'd do:
114 To replicate `tar xf my-tarball.tgz` you'd do:
124 To replicate `cat my-tarball.tgz | tar x -C some-dir --strip=1`:
135 To replicate `tar tf my-tarball.tgz`, do this:
144 To replicate `cat my-tarball.tgz | tar t` do:
/third_party/flutter/flutter/examples/layers/services/
Disolate.dart24 // replicate our small json string into a 10,000-element array.

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