Searched refs:reportResult (Results 1 – 2 of 2) sorted by relevance
198 reportResult(result.megaVertPerSec, result.megaFragPerSec); in iterate()205 void ShaderPerformanceCase::reportResult (float mvertPerSecond, float mfragPerSecond) in reportResult() function in deqp::gls::ShaderPerformanceCase
70 virtual void reportResult (float mvertPerSecond, float mfragPerSecond);