Searched refs:requiredImage (Results 1 – 2 of 2) sorted by relevance
59 auto requiredImage = fImages[requiredFrame]; in getFrameAt() local61 if (requiredImage && requiredImage->peekPixels(&requiredPM)) { in getFrameAt()
80 auto requiredImage = fImages[requiredFrame]; in getFrameAt() local94 canvas->drawImage(requiredImage, 0, 0, SkSamplingOptions(), &paint); in getFrameAt()