Searched refs:res_map (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_screen.cpp | 641 void *res_map = pipe_texture_map(pctx, pres, level, layer, PIPE_MAP_READ, 0, 0, in d3d12_flush_frontbuffer() local 645 if (res_map) { in d3d12_flush_frontbuffer() 648 (const ubyte*)res_map, transfer->stride, 0, 0); in d3d12_flush_frontbuffer()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_screen.c | 1243 void *res_map = pipe_texture_map(pcontext, pres, level, layer, PIPE_MAP_READ, 0, 0, in zink_flush_frontbuffer() local 1247 if (res_map) { in zink_flush_frontbuffer() 1250 (const ubyte*)res_map, transfer->stride, 0, 0); in zink_flush_frontbuffer()
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/third_party/mesa3d/src/compiler/nir/tests/ |
D | load_store_vectorizer_tests.cpp | 85 std::map<unsigned, nir_ssa_def*> res_map; member in __anon95b851c60111::nir_load_store_vectorize_test 183 if (res_map.count(binding)) in get_resource() 184 return res_map[binding]; in get_resource() 196 res_map[binding] = &res->dest.ssa; in get_resource()
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