Home
last modified time | relevance | path

Searched refs:resolve_depth_stencil (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/freedreno/vulkan/
Dtu_pass.c706 subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve); in tu_CreateRenderPass2()
746 …subpass->resolve_attachments = (desc->pResolveAttachments || subpass->resolve_depth_stencil) ? p :… in tu_CreateRenderPass2()
756 if (subpass->resolve_depth_stencil) { in tu_CreateRenderPass2()
841 if (subpass->resolve_depth_stencil && in tu_subpass_get_attachment_to_resolve()
Dtu_private.h1611 bool resolve_depth_stencil; member
Dtu_cmd_buffer.c686 if (subpass->resolve_depth_stencil) in tu6_emit_sysmem_resolves()