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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.cpp256 std::map<glw::GLuint, glw::GLenum> resultTypes; in iterate() local
284 resultTypes[i] = uniformType; in iterate()
291 std::map<glw::GLuint, glw::GLenum>::iterator it = resultTypes.begin(); in iterate()
292 for (; it != resultTypes.end(); ++it) in iterate()
301 if (it == resultTypes.end()) in iterate()
327 if (resultTypes[i] != (glw::GLuint)types[i]) in iterate()
330 << "expected uniform type: " << getUniformTypeName(resultTypes[i]) << "\n" in iterate()
347 if (resultTypes[i] != (glw::GLuint)type) in iterate()
350 << "expected uniform type: " << getUniformTypeName(resultTypes[i]) << "\n" in iterate()