/third_party/skia/modules/sksg/src/ |
D | SkSGScene.cpp | 29 fRoot->revalidate(nullptr, SkMatrix::I()); in render() 34 void Scene::revalidate(InvalidationController* ic) { in revalidate() function in sksg::Scene 35 fRoot->revalidate(ic, SkMatrix::I()); in revalidate()
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D | SkSGTransform.cpp | 56 fA->revalidate(ic, ctm); in onRevalidate() 57 fB->revalidate(ic, ctm); in onRevalidate() 101 fT->revalidate(ic, ctm); in onRevalidate() 197 fTransform->revalidate(ic, ctm); in onRevalidate()
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D | SkSGDraw.cpp | 67 auto bounds = fGeometry->revalidate(ic, ctm); in onRevalidate() 68 fPaint->revalidate(ic, ctm); in onRevalidate()
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D | SkSGGeometryEffect.cpp | 54 fChild->revalidate(ic, ctm); in onRevalidate() 86 fTransform->revalidate(nullptr, SkMatrix::I()); in onRevalidateEffect()
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D | SkSGEffectNode.cpp | 33 return fChild->revalidate(ic, ctm); in onRevalidate()
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D | SkSGClipEffect.cpp | 43 const auto clipBounds = fClipNode->revalidate(ic, ctm); in onRevalidate()
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D | SkSGColorFilter.cpp | 75 fColor->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter() 209 color->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter()
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D | SkSGPaint.cpp | 72 return fShader->revalidate(ic, ctm); in onRevalidate()
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/third_party/flutter/skia/modules/sksg/src/ |
D | SkSGTransform.cpp | 38 fA->revalidate(ic, ctm); in onRevalidate() 39 fB->revalidate(ic, ctm); in onRevalidate() 83 fT->revalidate(ic, ctm); in onRevalidate() 170 fTransform->revalidate(ic, ctm); in onRevalidate()
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D | SkSGScene.cpp | 47 fRoot->revalidate(nullptr, SkMatrix::I()); in render() 56 fRoot->revalidate(ic, SkMatrix::I()); in animate()
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D | SkSGGeometryTransform.cpp | 44 fTransform->revalidate(ic, ctm); in onRevalidate() 47 auto bounds = fChild->revalidate(ic, ctm); in onRevalidate()
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D | SkSGDraw.cpp | 67 auto bounds = fGeometry->revalidate(ic, ctm); in onRevalidate() 68 fPaint->revalidate(ic, ctm); in onRevalidate()
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D | SkSGRenderEffect.cpp | 62 fMaskFilter->revalidate(ic, ctm); in onRevalidate() 111 fShader->revalidate(ic, ctm); in onRevalidate() 153 fImageFilter->revalidate(ic, ctm); in onRevalidate()
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D | SkSGEffectNode.cpp | 33 return fChild->revalidate(ic, ctm); in onRevalidate()
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D | SkSGClipEffect.cpp | 43 const auto clipBounds = fClipNode->revalidate(ic, ctm); in onRevalidate()
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D | SkSGRoundEffect.cpp | 46 const auto childbounds = fChild->revalidate(ic, ctm); in onRevalidate()
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D | SkSGTrimEffect.cpp | 46 const auto childbounds = fChild->revalidate(ic, ctm); in onRevalidate()
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D | SkSGColorFilter.cpp | 75 fColor->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter() 209 color->revalidate(nullptr, SkMatrix::I()); in onRevalidateFilter()
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D | SkSGMaskEffect.cpp | 48 const auto maskBounds = fMaskNode->revalidate(ic, ctm); in onRevalidate()
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/third_party/curl/tests/data/ |
D | test1270 | 18 Cache-Control: no-cache,no-store,must-revalidate,post-check=0,pre-check=0 56 Cache-Control: no-cache,no-store,must-revalidate,post-check=0,pre-check=0
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/third_party/flutter/skia/modules/skottie/src/effects/ |
D | MotionBlurEffect.cpp | 69 bounds.join(child->revalidate(&ic, ctm)); in onRevalidate() 112 child->revalidate(&ic, canvas->getTotalMatrix()); in onRender()
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/third_party/skia/modules/skottie/src/effects/ |
D | BuldgeEffect.cpp | 87 child->revalidate(nullptr, SkMatrix::I()); in contentShader() 128 return child->revalidate(ic, ctm); in onRevalidate()
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/third_party/skia/modules/sksg/include/ |
D | SkSGScene.h | 37 void revalidate(InvalidationController* = nullptr);
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/third_party/skia/experimental/skrive/src/ |
D | Node.cpp | 60 child->revalidate(); in onRevalidate()
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D | Component.cpp | 53 void Component::revalidate() { in revalidate() function in skrive::Component
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