Searched refs:root_signature (Results 1 – 3 of 3) sorted by relevance
566 if (!ctx->gfx_pipeline_state.root_signature || ctx->state_dirty & D3D12_DIRTY_SHADER) { in d3d12_draw_vbo()567 ID3D12RootSignature *root_signature = d3d12_get_root_signature(ctx); in d3d12_draw_vbo() local568 if (ctx->gfx_pipeline_state.root_signature != root_signature) { in d3d12_draw_vbo()569 ctx->gfx_pipeline_state.root_signature = root_signature; in d3d12_draw_vbo()588 d3d12_batch_reference_object(batch, ctx->gfx_pipeline_state.root_signature); in d3d12_draw_vbo()589 ctx->cmdlist->SetGraphicsRootSignature(ctx->gfx_pipeline_state.root_signature); in d3d12_draw_vbo()
64 ID3D12RootSignature *root_signature; member
196 pso_desc.pRootSignature = state->root_signature; in create_gfx_pipeline_state()