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Searched refs:roundEven (Results 1 – 25 of 77) sorted by relevance

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/third_party/skia/resources/sksl/intrinsics/
DRoundEven.sksl9 return (roundEven(testInputs.x) == expectedA.x &&
10 roundEven(testInputs.xy) == expectedA.xy &&
11 roundEven(testInputs.xyz) == expectedA.xyz &&
12 roundEven(testInputs.xyzw) == expectedA.xyzw &&
13 roundEven(constVal.x) == expectedB.x &&
14 roundEven(constVal.xy) == expectedB.xy &&
15 roundEven(constVal.xyz) == expectedB.xyz &&
16 roundEven(constVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed;
/third_party/skia/tests/sksl/intrinsics/
DRoundEven.glsl8 … ((roundEven(testInputs.x) == -1.0 && roundEven(testInputs.xy) == vec2(-1.0, 0.0)) && roundEven(te…
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dround-even.frag9 FragColor = roundEven(vA);
10 FragColor *= roundEven(vB);
/third_party/skia/third_party/externals/spirv-cross/shaders/frag/
Dround-even.frag9 FragColor = roundEven(vA);
10 FragColor *= roundEven(vB);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/
Dround-even.frag9 FragColor = roundEven(vA);
10 FragColor *= roundEven(vB);
/third_party/glslang/Test/
DconstFold.frag49 out8 = vec4(round(4.4), round(4.6), roundEven(4.5), roundEven(-5.5)); // 4, 5, 4, -6
50 out9 = vec4(roundEven(7.5), roundEven(-4.5), fract(2.345), fract(-2.6)); // 8, -4, .345, 0.4
Dspv.400.frag73 doublev += roundEven(doublev);
74 dvec2v += roundEven(dvec2v);
75 dvec3v += roundEven(dvec3v);
76 dvec4v += roundEven(dvec4v);
D400.geom166 doublev += roundEven(doublev);
167 dvec2v += roundEven(dvec2v);
168 dvec3v += roundEven(dvec3v);
169 dvec4v += roundEven(dvec4v);
D130.vert36 vec2 v13 = roundEven(v2a);
D300BuiltIns.frag51 vec2 v13 = roundEven(v2a);
DOperations.frag57 v += roundEven(v);
Dspv.Operations.frag53 v += roundEven(v);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/comp/
Dfp64.desktop.comp48 ssbo_0.a = roundEven(_40);
/third_party/skia/src/sksl/
DSkSLIntrinsicList.h84 SKSL_INTRINSIC(roundEven) \
Dsksl_public.sksl110 $es3 $genType roundEven($genType x);
111 $es3 $genHType roundEven($genHType x);
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_common.inl366 // roundEven
368 GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
370 …GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point…
376 // roundEven
378 GLM_FUNC_QUALIFIER genType roundEven(genType x) function
380 …GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point…
409 GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x) function
411 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point input…
412 return detail::functor1<T, T, P, vecType>::call(roundEven, x);
/third_party/skia/third_party/externals/spirv-cross/shaders/desktop-only/comp/
Dfp64.desktop.comp52 ssbo_0.a = roundEven(a);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/comp/
Dfp64.desktop.comp49 ssbo_0.a = roundEven(a);
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderCommonFunctionTests.cpp559 static float roundEven (float v) in roundEven() function
633 const float ref = roundEven(in0); in compare()
654 const int minRes = int(roundEven(in0-eps)); in compare()
655 const int maxRes = int(roundEven(in0+eps)); in compare()
1321 const float ref = roundEven(in0); in compare()
1342 const int minRes = int(roundEven(in0-eps)); in compare()
1343 const int maxRes = int(roundEven(in0+eps)); in compare()
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl-no-opt/comp/
Dglsl.std450.fxconly.comp28 //res = roundEven(f32.x);
/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/comp/
Dglsl.std450.comp28 res = roundEven(f32.x);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/comp/
Dglsl.std450.comp28 res = roundEven(f32.x);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Dfp16.desktop.invalid.frag85 res = roundEven(v4);
/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/frag/
Dfp16.invalid.desktop.frag85 res = roundEven(v4);
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderCommonFunctionTests.cpp634 static float roundEven (float v) in roundEven() function
708 const float ref = roundEven(in0); in compare()
729 const int minRes = int(roundEven(in0-eps)); in compare()
730 const int maxRes = int(roundEven(in0+eps)); in compare()
1401 const float ref = roundEven(in0); in compare()
1422 const int minRes = int(roundEven(in0-eps)); in compare()
1423 const int maxRes = int(roundEven(in0+eps)); in compare()

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