Searched refs:roundGLfloatToNearestIntegerHalfDown (Results 1 – 6 of 6) sorted by relevance
305 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()447 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max) in verifyFloatRange()477 …const GLint referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference… in verifyFloatGreaterOrEqual()511 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat()653 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max) in verifyFloatRange()683 …const GLint64 referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(refer… in verifyFloatGreaterOrEqual()
1247 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected); in verifyFloat()1278 const glw::GLint64 refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(expected); in verifyFloat()1298 const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected); in verifyFloat()1335 const glw::GLint refValue = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(minValue); in verifyFloatMin()1359 const glw::GLint64 refValue = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(minValue); in verifyFloatMin()1650 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected[ndx]); in verifyFloatVec4()1683 … const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected[ndx]); in verifyFloatVec4()1794 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(validHigh[ndx]); in verifyNormalizedI32Vec4()
75 T roundGLfloatToNearestIntegerHalfDown (float val) in roundGLfloatToNearestIntegerHalfDown() function
272 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()408 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max) in verifyFloatRange()457 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat()593 StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max) in verifyFloatRange()
116 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()
412 …if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getCompone… in verifyState()425 …const glw::GLint roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox… in verifyState()461 …if (state[ndx] != StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getCompo… in verifyState()474 …const glw::GLint64 roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(… in verifyState()