Searched refs:rquad (Results 1 – 4 of 4) sorted by relevance
51 static float rquad = 0.0f; variable113 glRotatef (rquad, 1.0f, 0.0f, 0.0f); // Rotate The Quad On The X axis in DrawGLScene()130 rquad -= 1.0f; // Decrease The Rotation Variable For The Quad in DrawGLScene()
149 static float rquad = 0.0f; variable310 gst_gl_shader_set_uniform_1f (texture_shader, "xrot", rquad); in DrawGLScene()320 rquad -= 1.0f * G_PI / 360.0; // Decrease The Rotation Variable For The Quad in DrawGLScene()
159 SkPoint rquad[4]; in test_9patch_rrect() local160 ninePatchRadii.toQuad(rquad); in test_9patch_rrect()162 REPORTER_ASSERT(reporter, rquad[i] == rr.radii((SkRRect::Corner) i)); in test_9patch_rrect()
162 SkPoint rquad[4]; in test_9patch_rrect() local163 ninePatchRadii.toQuad(rquad); in test_9patch_rrect()165 REPORTER_ASSERT(reporter, rquad[i] == rr.radii((SkRRect::Corner) i)); in test_9patch_rrect()