Searched refs:sHeight (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 451 int sHeight = source->getHeight(); in stretchRect() local 506 sRect.y1 = (float)sHeight; in stretchRect() 532 sw::Rect srcClipRect(0, 0, sWidth, sHeight); in stretchRect() 571 …sRect.x0 < 0.0f) || (sRect.y0 < 0.0f) || (sRect.x1 > (float)sWidth) || (sRect.y1 > (float)sHeight); in stretchRect() 576 …(sRect.x1 == (float)sWidth) && (sRect.y1 == (float)sHeight) && (dRect.x1 == dWidth) && (dRect.y1 =… in stretchRect() 661 int sHeight = source->getHeight(); in stretchCube() local 667 if((sWidth == 0) || (sHeight == 0) || (sDepth == 0) || in stretchCube() 673 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | Blitter.hpp | 127 int sHeight; member 181 Int &sWidth, Int &sHeight, Int &sDepth,
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D | Blitter.cpp | 1513 Int &sWidth, Int &sHeight, Int &sDepth, in sample() argument 1531 Y = Clamp(Y, 0, sHeight - 1); in sample() 1571 Y = Min(Max(y, 0.5f), Float(sHeight) - 0.5f); in sample() 1586 Y1 = IfThenElse(Y1 >= sHeight, Y0, Y1); in sample() 1591 Z1 = IfThenElse(Z1 >= sHeight, Z0, Z1); in sample() 1702 Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData, sHeight)); in generate() local 1773 Y = Clamp(Y, 0, sHeight - 1); in generate() 1790 Float4 color = sample(source, x, y, z, sWidth, sHeight, sDepth, sSliceB, sPitchB, state); in generate()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Blitter.hpp | 91 int sHeight; member
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D | Blitter.cpp | 1204 Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); in generate() local 1281 Y = Clamp(Y, 0, sHeight - 1); in generate() 1309 Y = Clamp(Y, 0, sHeight - 1); in generate() 1327 Y = Min(Max(y, 0.5f), Float(sHeight) - 0.5f); in generate() 1339 Y1 = IfThenElse(Y1 >= sHeight, Y0, Y1); in generate() 1466 data.sHeight = source->getHeight(); in blitReactor()
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