Searched refs:sIdx (Results 1 – 4 of 4) sorted by relevance
188 for sIdx := 0; sIdx+1 < len(f.Segments); sIdx++ {189 start := Location{(int)(f.Segments[sIdx][0].(float64)), (int)(f.Segments[sIdx][1].(float64))}190 end := Location{(int)(f.Segments[sIdx+1][0].(float64)), (int)(f.Segments[sIdx+1][1].(float64))}191 if covered := f.Segments[sIdx][2].(float64) != 0; covered {253 for sIdx := 0; sIdx+1 < len(segments); sIdx++ {254 start := segments[sIdx].location255 end := segments[sIdx+1].location256 if segments[sIdx].covered {257 if segments[sIdx].count > 0 {
1759 int sIdx = this->getCompatibleStencilIndex(rt->backendFormat().asGLFormat()); in createStencilAttachmentForRenderTarget() local1760 if (sIdx < 0) { in createStencilAttachmentForRenderTarget()1771 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; in createStencilAttachmentForRenderTarget()
1764 int sIdx = this->getCompatibleStencilIndex(colorFormat.asGLFormat()); in makeStencilAttachment() local1765 if (sIdx < 0) { in makeStencilAttachment()1768 GrGLFormat sFmt = this->glCaps().stencilFormats()[sIdx]; in makeStencilAttachment()
2230 unsigned rIdx = 0, sIdx = 0; in setTexRS() local2245 sIdx = tgsi.getSrc(S).getIndex(0); in setTexRS()2247 tex->setTexture(tgsi.getTexture(code, R), rIdx, sIdx); in setTexRS()