Searched refs:sRange (Results 1 – 3 of 3) sorted by relevance
61 uint32 sRange = Abs_int32 (sStep0) * (count0 - 1) + in OptimizeOrder() local69 if (dRange >= sRange) in OptimizeOrder()
268 …float sRange = ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth… in iterate() local271 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); in iterate()
278 …float sRange = ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth… in iterate() local281 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); in iterate()