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Searched refs:s_ivec3Uniforms (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.cpp1007 …static const IVec3Uniform s_ivec3Uniforms[] = { { "ui3_minusOne", IVec3(-1) }, { "ui3_zero", IVec3… in setupDefaultUniforms() local
1011 for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_ivec3Uniforms); i++) in setupDefaultUniforms()
1013 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms()
1015 gl.uniform3iv(uniLoc, 1, s_ivec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.cpp898 static const IVec3Uniform s_ivec3Uniforms[] = in setupDefaultUniforms() local
908 for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_ivec3Uniforms); i++) in setupDefaultUniforms()
910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms()
912 gl.uniform3iv(uniLoc, 1, s_ivec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()