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Searched refs:s_vec3Uniforms (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.cpp1081 static const Vec3Uniform s_vec3Uniforms[] = { in setupDefaultUniforms() local
1086 for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_vec3Uniforms); i++) in setupDefaultUniforms()
1088 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms()
1090 gl.uniform3fv(uniLoc, 1, s_vec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.cpp983 static const Vec3Uniform s_vec3Uniforms[] = in setupDefaultUniforms() local
992 for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_vec3Uniforms); i++) in setupDefaultUniforms()
994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms()
996 gl.uniform3fv(uniLoc, 1, s_vec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()