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Searched refs:sampleCompare (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/framework/common/
DtcuTexture.hpp540 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
570 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() function in tcu::Texture2DView
643 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
676 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float l… in sampleCompare() function in tcu::Texture2D
678 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare()
712 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
746 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
770 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::TextureCube
772 return m_view.sampleCompare(sampler, ref, s, t, r, lod); in sampleCompare()
801 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
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DtcuTexture.cpp3658 float TextureCubeView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r,… in sampleCompare() function in tcu::TextureCubeView
3851 float Texture1DArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::Texture1DArrayView
3880 float Texture2DArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::Texture2DArrayView
4087 float TextureCubeArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() function in tcu::TextureCubeArrayView
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp202 return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); in texture2DShadow()
206 return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in texture2DArrayShadow()
210 return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in textureCubeShadow()
215 return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); in textureCubeArrayShadow()
/third_party/vk-gl-cts/framework/opengl/
DgluTextureTestUtil.cpp347 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f); in execSample()
355 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); in execSample()
363 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); in execSample()
371 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); in execSample()
379 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f); in execSample()
387 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); in execSample()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp284 …float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].… in texture2DShadow()
285 …float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].… in textureCubeShadow()
286 …at s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].… in texture2DArrayShadow()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp419 …t ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].… in texture2DShadow()
420 …oat s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].… in textureCubeShadow()
421 … s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].… in texture2DArrayShadow()
422 …, float ref, float s, float lod) { return c.textures[0].tex1D->sampleCompare(c.textures[0].… in texture1DShadow()
423 …, float s, float t, float lod) { return c.textures[0].tex1DArray->sampleCompare(c.textures[0].… in texture1DArrayShadow()
424 … t, float r, float q, float lod) { return c.textures[0].texCubeArray->sampleCompare(c.textures[0].… in textureCubeArrayShadow()