/third_party/vk-gl-cts/framework/common/ |
D | tcuTexture.hpp | 540 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 570 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() function in tcu::Texture2DView 643 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const; 676 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float l… in sampleCompare() function in tcu::Texture2D 678 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare() 712 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo… 746 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo… 770 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::TextureCube 772 return m_view.sampleCompare(sampler, ref, s, t, r, lod); in sampleCompare() 801 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const; [all …]
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D | tcuTexture.cpp | 3658 float TextureCubeView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r,… in sampleCompare() function in tcu::TextureCubeView 3851 float Texture1DArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::Texture1DArrayView 3880 float Texture2DArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() function in tcu::Texture2DArrayView 4087 float TextureCubeArrayView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() function in tcu::TextureCubeArrayView
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 202 return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); in texture2DShadow() 206 return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in texture2DArrayShadow() 210 return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in textureCubeShadow() 215 return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); in textureCubeArrayShadow()
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluTextureTestUtil.cpp | 347 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f); in execSample() 355 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); in execSample() 363 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); in execSample() 371 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); in execSample() 379 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f); in execSample() 387 return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); in execSample()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 284 …float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].… in texture2DShadow() 285 …float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].… in textureCubeShadow() 286 …at s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].… in texture2DArrayShadow()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 419 …t ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].… in texture2DShadow() 420 …oat s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].… in textureCubeShadow() 421 … s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].… in texture2DArrayShadow() 422 …, float ref, float s, float lod) { return c.textures[0].tex1D->sampleCompare(c.textures[0].… in texture1DShadow() 423 …, float s, float t, float lod) { return c.textures[0].tex1DArray->sampleCompare(c.textures[0].… in texture1DArrayShadow() 424 … t, float r, float q, float lod) { return c.textures[0].texCubeArray->sampleCompare(c.textures[0].… in textureCubeArrayShadow()
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