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Searched refs:sampleOffset (Results 1 – 8 of 8) sorted by relevance

/third_party/vk-gl-cts/framework/common/
DtcuTexture.hpp539 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
565 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset() function in tcu::Texture2DView
642 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) …
671 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() function in tcu::Texture2D
673 return m_view.sampleOffset(sampler, s, t, lod, offset); in sampleOffset()
800 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
821 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset() function in tcu::Texture1DView
853 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
877 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset() function in tcu::Texture1D
879 return m_view.sampleOffset(sampler, s, lod, offset); in sampleOffset()
[all …]
DtcuTexture.cpp3846 Vec4 Texture1DArrayView::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32… in sampleOffset() function in tcu::Texture1DArrayView
3885 Vec4 Texture2DArrayView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod… in sampleOffset() function in tcu::Texture2DArrayView
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DMultisampledSamplingTests.cpp198 uint32_t sampleOffset = (iter * kSampleCount + sample); in TEST_P() local
205 renderPassEncoder.SetVertexBuffer(0, vBuffer, kQuadNumBytes * sampleOffset, in TEST_P()
217 {2, outputBuffer, alignedResultSize * sampleOffset, kResultSize}})); in TEST_P()
/third_party/mesa3d/src/amd/addrlib/src/r800/
Degbaddrlib.cpp1605 UINT_32 sampleOffset; in ComputeSurfaceAddrFromCoordMacroTiled() local
1669 sampleOffset = sample * bpp; in ComputeSurfaceAddrFromCoordMacroTiled()
1679 sampleOffset = sample * (microTileBits / numSamples); in ComputeSurfaceAddrFromCoordMacroTiled()
1686 elementOffset = pixelOffset + sampleOffset; in ComputeSurfaceAddrFromCoordMacroTiled()
1881 UINT_32 sampleOffset; in ComputeSurfaceAddrFromCoordMicroTiled() local
1939 sampleOffset = sample * bpp; in ComputeSurfaceAddrFromCoordMicroTiled()
1949 sampleOffset = sample * (microTileBytes*8 / numSamples); in ComputeSurfaceAddrFromCoordMicroTiled()
1957 UINT_32 elemOffset = sampleOffset + pixelOffset; in ComputeSurfaceAddrFromCoordMicroTiled()
/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/memory/
DStoreTile.h982 …uint32_t x, uint32_t y, uint32_t sampleOffset, uint32_t renderTargetArrayIndex) // (x, y) pixel co…
1003 uint8_t *pSampleSrc = pSrc + sampleOffset * sampleNum;
1869 … uint32_t sampleOffset = KNOB_TILE_X_DIM * KNOB_TILE_Y_DIM * (FormatTraits<SrcFormat>::bpp / 8);
1875 …rmat>::Resolve(pResolveSrcHotTile, pDstSurface, (x + col), (y + row), sampleOffset, renderTargetAr…
1876 pResolveSrcHotTile += sampleOffset * pDstSurface->numSamples;
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp288 … s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].s… in texture2DOffset()
289 … float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].s… in texture2DArrayOffset()
290 …at t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].s… in texture3DOffset()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DSamplerCore.cpp1376 …UInt4 sampleOffset = Min(As<UInt4>(sample), *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sampleMax), 16… in computeIndices() local
1378 indices += sampleOffset; in computeIndices()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp426 …s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].s… in texture2DOffset()
427 … float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].s… in texture2DArrayOffset()
428 …at t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].s… in texture3DOffset()
429 …float s, float lod, deInt32 offset) { return c.textures[0].tex1D->sampleOffset(c.textures[0].s… in texture1DOffset()
430 …at t, float lod, deInt32 offset) { return c.textures[0].tex1DArray->sampleOffset(c.textures[0].s… in texture1DArrayOffset()